tag:blogger.com,1999:blog-8074451.post5229067053942164303..comments2024-02-05T05:56:50.392-05:00Comments on Insult Swordfighting: It's a number 2 all rightMitch Krpatahttp://www.blogger.com/profile/15987162934932391765noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8074451.post-66411826693376106992010-07-15T02:24:37.648-04:002010-07-15T02:24:37.648-04:00I think the biggest problem with the climbing this...I think the biggest problem with the climbing this time around is by ruining the city they broke a lot of the nice angles and handholds that Realtime Worlds obviously spent a lot of time thinking about. They also broke a lot of the roads, which makes driving a huge pain. I still love the game, and have played the crap out of it since it's release, but I only love it because it changed so little. I'd say pretty much every change was a small move in the wrong direction. <br /><br />Though the Wingsuit is kinda fun once you figure it out. I'll give 'em props for that.<br /><br />It's a shame. It could have been truly excellent.Jebushttps://www.blogger.com/profile/12106584921550706025noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-83829100073781708932010-07-14T14:25:16.234-04:002010-07-14T14:25:16.234-04:00I just might do that. It's certainly cheap eno...I just might do that. It's certainly cheap enough!<br /><br />It's weird - the sequel feels like a game made by fans, what with all the achievement meta-humor and the ridiculous amount of orbs... so it's kinda surprising that they managed to blow what made the first game good.Kirk Hamiltonhttps://www.blogger.com/profile/18394119073986661595noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-65116914969075938172010-07-14T14:12:58.952-04:002010-07-14T14:12:58.952-04:00There were quirks with the climbing in the origina...There were quirks with the climbing in the original Crackdown, but it definitely worked better. Much harder to identify handholds this time around, and yes, you bounce off them all the time. It's ridiculous.<br /><br />You may still want to try the original. It really reminded me in spirit of 8-bit run-and-gun games. So unpretentious and refreshing.Mitch Krpatahttps://www.blogger.com/profile/15987162934932391765noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-90855231246886048572010-07-14T13:21:51.191-04:002010-07-14T13:21:51.191-04:00You'd think that since the sequel is pretty mu...You'd think that since the sequel is pretty much the same game as the original that it'd be tailor-made for me, the dude who didn't play the first game but always kinda wanted to.<br /><br />I gave it a bit of a go-round earlier this week, and I ran out of patience pretty quickly. Something about the way that objectives blinked on the map coupled with the constantly jabbering narrator... it made me feel like I wasn't ever free to go off and explore.<br /><br />And I've yet to play an open-world game like this with a building-climbing mechanic that worked (<i>Assassin's Creed</i> and <i>Infamous</i> were both imperfect, to be sure), but it's particularly bad in CD2. <i>Infamous</i>'s magnetism was annoying, but CD2 has the opposite problem - like my guy is repelled by the walls he climbs. And it seems so inconsistent, like I can grab something once and then not grab it the second time. And often, I'll climb all the way up and then get stymied by the upper lip of the building and sent all the way back to the ground. Maddening.<br /><br />There's something refreshing about the game's simplicity, though. It's so narratively barren that I can just pop in and out without having to remember what's going on. It almost feels like an XBLA game.Kirk Hamiltonhttps://www.blogger.com/profile/18394119073986661595noreply@blogger.com