tag:blogger.com,1999:blog-8074451.post6194363220822328171..comments2024-02-05T05:56:50.392-05:00Comments on Insult Swordfighting: Friday afternoon tidbitsMitch Krpatahttp://www.blogger.com/profile/15987162934932391765noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8074451.post-36984845139124853822009-03-22T21:10:00.000-04:002009-03-22T21:10:00.000-04:00Have you ever played the game B-Movie from the old...Have you ever played the game B-Movie from the old PlayStation? It played on the concept of B-rated alien/horror movies and succeeded in doing so, reminding me of a less complex X-Com game with a similar quality to Destroy All Humans! which I'd argue also plays on the formula.Daniel Purvishttps://www.blogger.com/profile/15678228002879207522noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-58333332918039301422009-03-14T00:11:00.000-04:002009-03-14T00:11:00.000-04:00I think you may underestimate the appeal of "B" ga...I think you may underestimate the appeal of "B" games. For example, consider intentionally "B" movies like Grindhouse. Isn't that a similar appeal to games like No More Heroes? No More Heroes innovation certainly wasn't graphical, narrative, nor stylistic. The tropes it relies on, both storytelling and interactive, are well-tested. Seemingly, its intention to occupy a "B" game space is its primary conceit. I love to play it.<BR/>I think Tycho from Penny Arcade agrees, even when he's referencing games that, like Plan 9 From Outer Space, didn't mean to fail:<BR/><A HREF="http://www.penny-arcade.com/2009/3/11/" REL="nofollow">http://www.penny-arcade.com/2009/3/11/</A>Unknownhttps://www.blogger.com/profile/03441707448953118366noreply@blogger.com