tag:blogger.com,1999:blog-8074451.post623773290254521601..comments2024-02-05T05:56:50.392-05:00Comments on Insult Swordfighting: Retro game bash: The badMitch Krpatahttp://www.blogger.com/profile/15987162934932391765noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-8074451.post-15469484564889569352009-07-17T10:03:45.761-04:002009-07-17T10:03:45.761-04:00I agree fully that some games do rely on the graph...I agree fully that some games do rely on the graphics, and that's why I had that little disclaimer in my original post (although I drifted away from it a lot in the rest of it, so I can understand how it might have gone unnoticed or seemed that I didn't really mean it). With GoldenEye, though, it seems to me that the problem is less that the graphics themselves are bad and more that they were done inefficiently and/or there was too much going on in four-player split screen for the console to handle effectively. Either way, though, it does make for a pretty crappy game.<br /><br />The funny thing is that even though the multiplayer is nigh-unplayable due to the frame rates and crappy controls, single player still manages to be worse somehow in its very design.Tim Mackiehttps://www.blogger.com/profile/03342297476257564263noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-72923857604518358222009-07-17T09:29:33.764-04:002009-07-17T09:29:33.764-04:00I'll third the satisfaction at having someone ...I'll third the satisfaction at having someone call out GoldenEye. My brother insisted it was one of the greatest games ever made, and I tried so hard to like it, but man, give me Doom II any time over that (note: not the N64 version, which was an abomination). Console shooters didn't click for me until Metroid Prime.<br /><br />Also, w.r.t the 2600 -- did you happen to have Warlords on hand? That's an excellent 4-player game that still stands up. Straightforward and simple gameplay, but it fails to become boring and with 4 people it's a blast. We used to play it at Castle Awesome quite a bit.Mikehttps://www.blogger.com/profile/13327629775010311167noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-70444120923085836592009-07-17T08:21:15.799-04:002009-07-17T08:21:15.799-04:00As long as I can remember, sane people have agreed...As long as I can remember, sane people have agreed that graphics aren't everything, and of course that's true. But graphics are more important in some games than others. Something like GoldenEye really does depend on clear visuals and a good frame rate in order to be playable at all. Hell, take Tetris, the poster child for gameplay over graphics: how much fun would that be if the tetriminoes weren't clearly outlined?<br /><br />The funny thing is that, in my eyes, lots of 16-bit games look just as good as they ever did, especially some Super Nintendo games. They were drawn with such clarity and with such a bright color palette. For me there's a graphical dead zone in the mid-90s, when 3D graphics came into vogue. Those early-gen PSX, Saturn, and N64 games look just horrible (with many exceptions). The N64 in particular employed so many ill-advised visual effects, particularly anti-aliasing, that on today's displays you see nothing but an undifferentiated mass of drably colored blobs.Mitch Krpatahttps://www.blogger.com/profile/15987162934932391765noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-19349142563270148172009-07-17T00:01:49.483-04:002009-07-17T00:01:49.483-04:00I never really understood why people loved GoldenE...I never really understood why people loved GoldenEye so much, either. I played it back in the day at social occasions, but not because it was particularly fun in and of itself. <br /><br />I also agree on Mountain Dew and all its horrible mutant bastard children. As a young whippersnapper compared to the rest of you people and in general (19), I know a lot of people who will go through a case of the stuff in like a week. I can't even drink that much of pop varieties that I like, let alone something as disgusting as Mountain Dew. My caffeine intolerance doesn't help matters much, either.<br /><br />As for the issue of outdated graphics... I've been a longtime apologist for good games with mediocre or bad graphics, as long as the game mechanics don't rely on the graphics. I try not to let that sort of thing bother me, but I can understand how things that used to look great don't hold up any more. For me, though, a lot of games that I remember looking great still do look great all these years later, but then I didn't own anything from the mid-late 90s console generation until I bought a PS1 upon the untimely death of my brother's PS2 he got the week of the launch, so a lot of games from that era never looked all that astounding in my mind.Tim Mackiehttps://www.blogger.com/profile/03342297476257564263noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-38301398059560531102009-07-16T07:57:19.315-04:002009-07-16T07:57:19.315-04:00Thank god someone finally called out Goldeneye...Thank god someone finally called out Goldeneye...Alex Denhamhttps://www.blogger.com/profile/16076406155173515320noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-29798745604693237302009-07-15T13:15:37.535-04:002009-07-15T13:15:37.535-04:00I loved (and applaud) your eye-doctor and big-bicy...I loved (and applaud) your eye-doctor and big-bicycle-wheel references! Remember when you said those? That was awesome.<br /><br />As a 40-year-old gamer, I find I'm not even a little bit bothered by pixelated graphics, slow framerate, or even constraining game play (e.g. not being able to aim on the Y-axis while moving). In fact, I find that a lot of times, the lack of graphical polish in these older games, by virtue of causing the gameplay to be laid bare for all to see, forced the gameplay to be solid right out of the gate, or the player would move on after 5 minutes. (Not to say that there hasn't always been tons of shovelware to sift through, of course.) You can see that bare-bones effect illustrated again today with many XBLA games (I'm looking at you, Geometry Wars, and don't think I've forgotten about you either, N+).<br /><br />Having said all that, I have to agree with you that controllers have come a long way, baby. (As have standardized best-practice control schemes.) So, I prefer to do my "retro" gaming when retro games are re-released on current systems, whether they be collections, remakes, or Virtual Console. I think these re-releases do a better job of simulating the original experience I had while playing the game, since this way I get to use the controller/scheme that I'm currently used to (just as when I originally played the game, I was also using a controller/scheme that I was used to *at the time*, even if it sucked in hindsight).<br /><br />Along those same lines, to have an even better re-creation of my younger self's gaming experience, I love to play any new game that's released in "retro style". Currently, I'm addicted to "The Dark Spire", which, naturally, I'm playing in Classic wire-frame mode (in addition to the nostalgia factor, it's easier to navigate, and the game runs faster). Again, this wraps the core game in modern niceties, allowing me to fairly evaluate the gaming experience without "interface bias". I haven't enjoyed a game as much as I'm enjoying The Dark Spire since... oh, Exit. I guess I'm just a sucker for minimalist presentations. (Did I mention N+ and Geometry Wars? Oh yes, I did.)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8074451.post-42209348327176810322009-07-15T12:19:40.358-04:002009-07-15T12:19:40.358-04:00I remember playing that Turok game on N64. The le...I remember playing that Turok game on N64. The level design was pretty terrible, and the enemies were annoying. But the controls! The controls were amazing. Map WASD-style movement to the d-pad or C-buttons, and dedicate the analog stick to looking around. It was a revelation.<br /><br />Later on, when dual analog stick controllers became the norm, my friends and I said "Wow! This is like Turok controls with analog movement!"Julianhttps://www.blogger.com/profile/05684168826773165763noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-71197280115993629222009-07-15T11:12:47.360-04:002009-07-15T11:12:47.360-04:00I occasionally play Amiga games in an emulator and...I occasionally play Amiga games in an emulator and although they look pretty bad nowadays, I have a lot of fond memories of those games. <br /><br />And the Atari 2600 was my first gaming device and it provided a ton of fun for a group of young men.<br /><br />Would I play Atari 2600 games today, or consider replaying an entire Amiga or Commodore 64 game? No, no way.<br /><br />Memories are great but they are only memories.Gary A. Lucerohttps://www.blogger.com/profile/03750491800275704973noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-83703367321018217492009-07-15T11:11:43.682-04:002009-07-15T11:11:43.682-04:00I remember my first time playing a dual stick shoo...I remember my first time playing a dual stick shooter (Red Faction?) after years of Goldeneye and Perfect Dark: "This makes so much sense!"Matthew Gallanthttps://www.blogger.com/profile/01592343625367336913noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-83245112619004090982009-07-15T10:46:20.098-04:002009-07-15T10:46:20.098-04:00I'm with you on the snack thing. I was hanging...I'm with you on the snack thing. I was hanging out with a buddy and got some Sprite and a big old bag of salt and vineger chips. I had an intense headache for the rest of the day. My body just can't handle it anymore. Ugh.Filipe Salgadohttps://www.blogger.com/profile/13876647351190640737noreply@blogger.com