tag:blogger.com,1999:blog-8074451.post4659355659203810773..comments2024-02-05T05:56:50.392-05:00Comments on Insult Swordfighting: A brief history of Guitar HeroMitch Krpatahttp://www.blogger.com/profile/15987162934932391765noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-8074451.post-91711071227317188252010-05-05T16:14:01.863-04:002010-05-05T16:14:01.863-04:00Hi guys the work you are doing with this site is e...Hi guys the work you are doing with this site is excellent,it caught my eye,I think the site is full of good and interesting notes about Guitar Hero,I would like to invite you to visit the site reduce fever,I think that would be so useful for your healthreduce fever temperaturehttp://www.reducefever.net/noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-71221782649519550292009-04-16T13:45:00.000-04:002009-04-16T13:45:00.000-04:00"Possibly as the result of a drunken bet..."
I lo..."Possibly as the result of a drunken bet..."<br /><br />I lol'ed in class and the teacher shot me a look, thanks!George Bhttp://unearthedarcana.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-87683348222954506022009-04-12T06:37:00.000-04:002009-04-12T06:37:00.000-04:00Thank you so much for sharing this review of a gui...Thank you so much for sharing this review of a guitar hero! Looking forward for more post soon! Thanks again!Worship Songshttp://bethoumyvision.co.uk/noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-41156483865312618252009-04-10T15:55:00.000-04:002009-04-10T15:55:00.000-04:00Rez is definitely worth a purchase. I used to use...Rez is definitely worth a purchase. I used to use that game to relax after a hard day, it's pretty short and not that hard, but it's easy to lose yourself in it. I'd recommend Synaesthete, too, if you're into that sort of thing. It's surprisingly well fleshed out for a student game, and it's free so there's nothing to lose.<BR/><BR/>I hadn't heard that there was supposed to a a more in-depth musical mechanic, the preview impressions I've seen make it sound like they just trigger like a special move in any other character-action game. I'm suddenly imagining using a mechanic similar to the ocarina in Ocarina of Time, but sped up, to activate your "spells." That might be a fun compromise. And I trust Schafer to make something nifty... everything the man touches turns into gold. Sadly underperforming gold, but gold nonetheless. Thanks for the tip about the unrevealed mechanic, I'll have to watch the coverage a bit more closely from now on. ^_^;Julianhttps://www.blogger.com/profile/05684168826773165763noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-14540963625965940472009-04-10T14:30:00.000-04:002009-04-10T14:30:00.000-04:00Thanks for those suggestions, Julian - I'd forgott...Thanks for those suggestions, Julian - I'd forgotten about Rez! I actually haven't played that game (I know, I know), but I really should. Time to get some MS bucks and download it, I suppose.<BR/><BR/>From what I've read about Brutal Legend, it sounds like there's going to be some sort of as-yet-unrevealed guitar playing/magic component that could add a bit of musicality to the actual gameplay. In interviews, Shafer sounds pretty confident that it's a cool mechanic, anyway. But yeah, I don't mean to suggest that Brutal Legend is the future of music gaming or anything.Kirk Hamiltonhttp://murfinsandburglars.comnoreply@blogger.comtag:blogger.com,1999:blog-8074451.post-75026994331218670892009-04-10T13:55:00.000-04:002009-04-10T13:55:00.000-04:00Kirk: I wouldn't say that article is wrong, but it...Kirk: I wouldn't say that article is wrong, but its view is somewhat narrowly limited to only blockbuster titles. The idea of integrating music into a game in a way other than playing along is almost as old as the rhythm-matching scheme. Games like Vib-Ribbon, Rez, and more recently Synaesthete, bit.trip beat and Retro/Grade experiment with different, peripheral-free, ways of interacting with the music. From what I've seen, Brütal Legend doesn't integrate music directly into the way you interact with the game, it's all window-dressing. Admittedly COOL and INTERESTING window-dressing, but it's a fundamentally different and less progressive design than something like Rez or bit.trip beat.<BR/><BR/>Come to think, of it Everyday Shooter is a great example of a novel way of incorporating music into gameplay: not only is every single sound you hear in that game generated by a guitar, but the levels each have a unique song matched to varying gameplay mechanics and visual styles. Fast songs have frantic levels, songs alternate between fast and slow sections with twitchier or more methodical enemy patterns. Enemies turtle through palm muted sections and open up and get more aggressive when the song opens up and gets harder. I think this is a more interesting path for music in games to take than reskinning Kratos as Jack Black. Don't get me wrong I'm as excited for Brütal Legend as anybody, but I just don't see it as the next step for music games.Julianhttps://www.blogger.com/profile/05684168826773165763noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-62627250708166609412009-04-10T13:41:00.000-04:002009-04-10T13:41:00.000-04:00It's only a matter of time before we have Guitar H...It's only a matter of time before we have Guitar Hero: Josh Groban. They'll never stop. Never.Anonymoushttps://www.blogger.com/profile/14309385609809902693noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-12590078735804130292009-04-10T13:15:00.000-04:002009-04-10T13:15:00.000-04:00Nice Writup, Mitch! I wonder if you saw that edit...Nice Writup, Mitch! I wonder if you saw that editorial that Ryan Geddes published in IGN last week, called <A HREF="http://xbox360.ign.com/articles/969/969689p1.html" REL="nofollow">The Year The Music Died</A>? I thought it was pretty cool, and made a number of interesting points. I don't really look to IGN for that sort of content, either, so it was nice to see.<BR/><BR/>Reading your post and looking back over the series, it is pretty easy to see Geddes's point - perhaps music games are indeed nearing (of have reached) their logical conclusion?<BR/><BR/>(Side note: I've heard that GH:Metallica has a drumming "free mode" that allows the drummer to improvise his own parts using drum sounds sampled from Lars' master takes, which I think I can safely say <A HREF="http://murfinsandburglars.com/2009/02/21/rock-band-guitar-hero-and-musical-convergence/" REL="nofollow">I totally called</A> in that piece I wrote last month. The future is now, I guess.)<BR/><BR/>The most interesting part of the editorial concerns itself with the ways that music gaming can evolve <I>away</I> from the now-accepted plastic Guitars/Vocals/Drums standard and into other genres (Geddes uses Brutal Legend as an example).<BR/><BR/>I hadn't really been thinking about it that way, but now that I do, it <I>does</I> seem likely that rather than evolve into some sort of uber-karaoke experience (as a month ago, I was so certain it would), music in games could simply move on from the plastic instruments and become more directly and seamlessly tied to gameplay in a wide variety of different genres. Like, say, a heavy-metal-themed Jack Black-starring open-world beat-em-up.<BR/><BR/>And really, if anyone's gonna pull off something new, unusual, and groundbreaking, it's TIm Schafer. So it'll be interesting to see where that game goes.<BR/><BR/>Anyway, thought I'd see if anyone had read that editorial, and what y'all thought, particularly after looking back over the history of the series.<BR/><BR/>Oh yeah, and hating on Aerosmith = haaaa. Horrifyingly visaged though he may be, I do always dig it when Stephen Tyler scat sings.Kirk Hamiltonhttp://murfinsandburglars.comnoreply@blogger.comtag:blogger.com,1999:blog-8074451.post-73086419874892712782009-04-09T19:10:00.000-04:002009-04-09T19:10:00.000-04:00I'm the same as Darius, I bought GH on day one. I...I'm the same as Darius, I bought GH on day one. I had a huge respect for Harmonix from Frequency and Amplitude, and I had played Guitar Freaks a few times so I was certain GH was going to be something special. The extra buttons gave them enough flexibility to add a lot of depth in comparison to GF, and while Harmonix had proven themselves with smart charting in Freq/Amp, Konami wouldn't know a fun chart if it slapped them in the face. Being a music game fanatic since the first time I played PaRappa, it's surreal for me to think that it's so popular - so accepted - now.Julianhttps://www.blogger.com/profile/05684168826773165763noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-9751872414833270622009-04-09T18:58:00.000-04:002009-04-09T18:58:00.000-04:00That sounds about right. All you need to do is put...That sounds about right. All you need to do is put that guitar on once and it makes perfect sense. But until then, it sounds bizarre.<BR/><BR/>I'm still a little mad at Harmonix. I visited there in December of 2004, when their latest game was EyeToy Antigrav (which is surprisingly good, by the way), and they made no mention of Guitar Hero, which must at the time have been the earliest stages of development. I could have had the scoop of a lifetime!Mitch Krpatahttps://www.blogger.com/profile/15987162934932391765noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-53432722343692956462009-04-09T18:14:00.000-04:002009-04-09T18:14:00.000-04:00"No one knew if it would work -- except, I suspect..."No one knew if it would work -- except, I suspect, the team at Harmonix that put it together."<BR/><BR/>The knew it would *work* but they didn't know if it would *sell*. I remember talking to some higher-ups there pre-GH launch and they had no idea whether anyone would pay $70 for a video game with a plastic guitar.<BR/><BR/>Since I had played an early version and was a huge Amplitude fanboy, I preordered the first Guitar Hero. The girl at the Gamestop looked at me like I was an idiot when I came in to pick up my box.Darius Kazemihttps://www.blogger.com/profile/01646249933207430061noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-88535375390444508692009-04-09T11:40:00.000-04:002009-04-09T11:40:00.000-04:00Seriously, Aerosmith is horrible. Some widely rev...Seriously, Aerosmith is horrible. Some widely revered bands, I'm happy saying "I respect them, but they're not for me" (the Beatles, and the Rolling Stones top that list). Aerosmith is NOT one of those bands.Julianhttps://www.blogger.com/profile/05684168826773165763noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-12462414735886695122009-04-09T11:06:00.000-04:002009-04-09T11:06:00.000-04:00Oh whoops, that wasn't what I meant to say at all....Oh whoops, that wasn't what I meant to say at all. What I meant to say was that Aerosmith is terrible, and their songs are terrible, and I ashamed that they are from Boston.<BR/><BR/>"Dream On" is pretty good though.Mitch Krpatahttps://www.blogger.com/profile/15987162934932391765noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-39197899848790158882009-04-09T09:50:00.000-04:002009-04-09T09:50:00.000-04:00"Aerosmith is a lousy band"shame, man, shame"Aerosmith is a lousy band"<BR/><BR/>shame, man, shameEd Bordenhttps://www.blogger.com/profile/06440355599412162718noreply@blogger.com