tag:blogger.com,1999:blog-8074451.post854880503155594951..comments2024-02-05T05:56:50.392-05:00Comments on Insult Swordfighting: Games of the decade: BraidMitch Krpatahttp://www.blogger.com/profile/15987162934932391765noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8074451.post-34543050522895118392009-12-07T19:16:53.433-05:002009-12-07T19:16:53.433-05:00Braid's all in the last level. The final sequ...Braid's all in the last level. The final sequence with the princess is one of the most emotionally powerful experiences I've had in any game. (Which is why the "gold stars" and "real ending" nonsense made me so angry.)GregThttps://www.blogger.com/profile/01532920274312703426noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-10165668925787537792009-12-07T15:23:35.568-05:002009-12-07T15:23:35.568-05:00Hey, that "jump on the guy who jumped on your...Hey, that "jump on the guy who jumped on your shadow" is the one that I had to look up too! Now I feel better about doing so.<br /><br />You know, I'd rate Braid highly just for what it was as a puzzle game. It had so many creative and brilliantly designed puzzle elements. So what if I didn't get the story? I think most of the jibber-jabber about whether it was meaningful or just pretentious was a product of the hype and the usual game-blogger desire to talk about games and art. Take the game out of that discussion, and I think you'll find it's still an awesome achievement.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8074451.post-36987284111661262832009-12-07T12:50:41.568-05:002009-12-07T12:50:41.568-05:00I agree that Braid seems to be designed to leave t...I agree that Braid seems to be designed to leave things implied. My problem with it is that some of the implied bits didn't feel like they were actually thought through. Like some of the gaps were not due to careful and considered omission (which would make the world and story feel richer), but because Blow didn't actually have anything to put there in the first place (which makes the world and story ring false to me). The story bits did a good job relating in clever ways to the new mechanics of the levels while setting the tone, but they felt hollow to me, like there was nothing to find if I dug one layer down.<br /><br />The puzzles, on the other hand, are fantastic and it is very pretty. They're good enough to overcome the pretentious narrative and put it in an upper class. I wouldn't put it in a top 10 but I can certainly respect its inclusion, especially if the narrative worked for you.Julianhttps://www.blogger.com/profile/05684168826773165763noreply@blogger.comtag:blogger.com,1999:blog-8074451.post-3596196415015397452009-12-06T10:35:49.792-05:002009-12-06T10:35:49.792-05:00Nausea is now setting in...sorry, but I have a har...Nausea is now setting in...sorry, but I have a hard time believing Braid is a game of the decade.<br /><br />My problem of course is I'm not a Mario kid. Didn't grow up with Nintendo, and have no affection for it or its offspring.<br /><br />Now resuming normal programming...Gary A. Lucerohttps://www.blogger.com/profile/03750491800275704973noreply@blogger.com