Tuesday, July 07, 2009

We interrupt this vacation

...to bring you a link to my review of Ghostbusters: The Video Game on thephoenix.com.

Rarely have I played a game that tracked so closely to my expectations. If you think you might enjoy this game, you probably will. It's a well made game that takes full advantage of your built-in love for the franchise. That's certainly not a bad thing.

All right, back to vacation.

Friday, July 03, 2009

Friday afternoon tidbits

It's a holiday weekend, as we here in the USA celebrate "America, Fuck Yeah" day. (Contrary to popular belief, that is not every day.) Hopefully you're not still at work. If so, have some links.

-The Brainy Gamer plays The Darkness, and makes some astute observations. It's impossible to play this game and not feel the urge to analyze it. At this point, it can't cost any more than 20 bucks. You owe it to yourself to give it a shot.

-Speaking of repairs, Mike Rousseau's Xbox RRoD'd on him. The service went fine, but then Microsoft tried to charge him to re-download his stuff from the marketplace. After that first post, somebody from the company contacted him and fixed the problem. That's good customer service, but they should be treating everybody that way in the first place. Right, Sony?

-As you may know, I'm a man who loves his taxonomies. So I was psyched to read Justin Keverne's "Taxonomy of Left 4 Dead," in which he breaks down the personalities of each of the characters. What I like best about the game is that the player's actions can mesh with the characters' personalities in unexpected ways. Francis might be written as misanthropic, but depending on who's controlling him he may be shown to have a heart of gold. That interaction makes for depth I wouldn't have expected before I played the game.

With that, I'm on vacation. Regular posting will resume the week after next.

Thursday, July 02, 2009

We need a new logo designer

I just noticed that the logos for Terminal Reality and Volition are quite similar:


That's it. That's the whole post.

Selective service

Here's the problem with trying to get a PlayStation 3 serviced: the stuff Sony's website tells you bears no relation to the stuff they email you, which in turn comes from a different planet than the stuff they send you through UPS. Each resource -- the website, the emails, and the physical forms -- has some of the information you need, but none has all of it, and in some cases they're contradictory.

Take the security issue. The website tells you to delete your stored billing information, which I did, and then to delete all the designated users. Well, their directions for that didn't work. A form they sent with the shipping box recommended many more steps, up to and including formatting the hard drive, while also giving different instructions for deleting users.

They also give you two different forms to (maybe) include with the system. One is sent in an email, as a link to a form letter. On the form letter, you have to include things like your service request number, the problem you're having with the system, and your serial number. Only, this link is included in an email that also has your service request number, the problem you're having with the system, and your serial number. So rather than pre-populating those fields, ensuring that they're correct and legible, Sony prefers that you print the blank version and copy the fields by hand. Makes sense to me!

You're supposed to include the letter with the system. In fact, you're supposed to "securely tape only the completed first page to your system before packaging for shipping." Which is fine, except that the fields you need to fill out extend to the second printed page. So, disregarding the directions, I securely taped both pages to the system before packaging. I hope that doesn't invalidate my repair.

Confusingly, a similar but condensed version of that same form comes with the pre-paid shipping box. It has most of the same fields, but not all of them (specifically, it doesn't ask for your serial number). There is a field for the service request number. Now, the service request number, as Sony emails it to you, is a single letter, followed by a dash, followed by a long number. Like this: A-123456789.

The field to enter your service request number is a single box, followed by a dash, followed by several more boxes. However, you're not supposed to include the letter! It's not part of the service request number. It's a stowaway. You're supposed to write it like this: 1-23456789.

And, yes, I only found this out after I'd written the letter in that first box, and then ran out of space.

Now I have two different forms to include, so I taped one to the system and taped one to the plastic bag that the system goes in. My serial number is in there once, and the service request number twice. I deleted most things off the hard drive, but not everything. (Also, I backed up all my saved games, except for Killzone 2 and Resident Evil 5, because copying that data was "not allowed." WTF?) This would all be fine if the conflicting directions and forms didn't have me about 60% convinced that I've messed something up. How will I know? I've already learned that I can't trust the online FAQ.

Nintendo did a much better job with this.

Wednesday, July 01, 2009

Prototypical

Above: Chris Benoit is really mad / Chris Benoit is really angry

My review of Prototype is up now at thephoenix.com. Maybe it should be "review," in quotes. I did sink a good deal of time into the game, but not nearly enough to feel I had a handle on it, before the PlayStation 3 melted down. Rather than try to conceal that fact, I figured I should make it clear from the start. Not an ideal situation, but honesty is the best policy and all. I can live with myself after writing this review.

It's too bad, though, because I was enjoying the hell out of the game, far more than I expected. It's impossible not to compare Prototype to inFamous, and it felt like the game I wished inFamous had been -- much faster and more ridiculous. There's just no comparison between the boring powers of Alex Cole and the ludicrous powers of Alex Mercer. And I much preferred the speedy platforming of Prototype to the static cling of inFamous, though it did have its own problems.

I hope to have a lot more to say about Prototype in the future. Far, far in the future, when I finally get my PS3 back.

Tuesday, June 30, 2009

Breakdown

I'll not bore you with the details of my PlayStation 3's long, grueling journey toward health, except to note that I still haven't sent it in yet. This is going to take awhile.

I was in the middle of griping to myself about how they just don't make consoles like they used to, when I realized that hardware failures are just a fact of life. The Xbox 360 has gotten all the bad press, but my systems have historically had about a 50% failure rate, no matter who made them. A look back:

Console: Atari 2600
Year Acquired: 1984 (?)
Serviced or Replaced: No.
Diagnosis: A solid performer, although we never touched the damn thing once we got the NES, so who knows how long it might have lasted.

Console: Nintendo Entertainment System
Year Acquired: 1988
Serviced or Replaced: Replaced.
Reason: I can't recall the specific reason why our original NES bit the dust after only a couple years of service. It must have been that warranty-busting Game Genie. Damn you, Galoob!

Console: Sega Genesis
Year Acquired: 1992
Serviced or Replaced: No.
Diagnosis: The first star performer of any console I ever had. As of the last time I plugged it in, probably 2004 or so, it still worked. Can't say the same for the controllers, though. It's hard to play NBA Jam when you can't shoot.

Console: 32X
Year Acquired: 1994
Serviced or Replaced: Junked.
Diagnosis: I uninstalled the 32X to play Virtua Racing for the Genesis, which was incompatible, and after that the 32X never worked again. You may remember that hooking it up involved metal plates and about ten yards of cables, so I think this was actually for the best.

Console: Sega Saturn
Year Acquired: 1995
Serviced or Replaced: Serviced.
Diagnosis: A simple lens error was easy to fix, although dealing with customer service was a nightmare. (Me: "I think it's a disc read error." Them: "Try wiping the memory." Me: "It says 'cannot read disc.'" Them: "Try placing it on the floor, lighting some incense, and dancing around it in a circle.")

Console: N64
Year Acquired: 1996
Serviced or Replaced: No.
Diagnosis: Another solid performer, the N64 was in fine working order as of the last time I hooked it up, probably five years ago or so.

Console: PlayStation
Year Acquired: 1997
Serviced or Replaced: No.
Diagnosis: The first and last time Sony would not disappoint me.

Console: Super NES
Year Acquired: 1998
Serviced or Replaced: No.
Diagnosis: This was the smaller, redesigned SNES, which may have helped, but this thing even survived several weeks in the common room of a dorm, getting stuff spilled on it.

Console: PlayStation 2
Year Acquired: 2000
Serviced or Replaced: Replaced.
Diagnosis: Some kind of massive mechanical failure. The disc tray stopped working, and the whole system took to emitting a loud grinding noise. I attempted to fix it myself, following instructions on the Internet, and ripped an important-looking cable. Ended up buying the newer, smaller PS2.

Console: GameCube
Year Acquired: 2004
Serviced or Replaced: No.
Diagnosis: Like the 2600, this one was obsolete before it had a chance to crap out. Still, a win's a win.

Console: Xbox 360
Year Acquired: 2006
Serviced or Replaced: No.
Diagnosis: Knock on fucking wood.

Console: Wii
Year Acquired: 2006
Serviced or Replaced: Serviced.
Diagnosis: The reason it went in for service was because it couldn't read Smash Bros, for which Nintendo tried to blame me, but was really because the system is cheap and dinky. At least it was free to fix. The bigger problem with the Wii is the graphical artificating, which occurred as a result of my leaving it in standby mode for six straight months, because there was nothing to play.

Console: PlayStation 3
Year Acquired: 2007
Serviced or Replaced: Serviced.
Diagnosis: Pending. I'm not entirely sure what happened. It might just have overheated. Hopefully they'll say what the problem was when they return it.

There you go. 13 systems overall, and 6 died a premature death. I guess they make them exactly like they used to.

Note: This post has been updated since it was originally published, to include the GameCube.

Friday, June 26, 2009

Friday afternoon tidbits

The nation is reeling from the sudden, tragic death of my PlayStation 3. We'll try to soldier on, somehow. Some links might help with that.

-Magical Wasteland previews English literature's crowning achievement in the style of a video game publication. Spot on. The only thing missing is the Game Informer-style conclusion, "We can't wait to get our hands on this one." Some good comments on the post, too.

-I just love Jonathan Blow. He has a way of cutting through the bullshit. In an interview with Press Pause to Reflect, here's what he has to say about finding meaning in games, which I have to assume is aimed at everybody who clamored for an explanation of Braid: "If I can just say what the point is, then we don't need games in the first place." I love it.

-Here's a new experiment, from Ben Abraham, that's setting the blogosphere on fire: permanent death in Far Cry 2. "The rules: Normal difficulty; fortunes DLC installed. When I die, that’s it. Game over." Both part 1 and part 2 make for some entertaining, NGJ-style reading. A couple other entries come from Michel McBride and Nels Anderson. All serve as stark reminders that Far Cry 2 was incredible.

-Okay, we can't avoid a little discussion of Michael Jackson. Clearly, the Internet has laid waste to the concept of "too soon." It's gotten to the point that when a celebrity dies, or a disaster happens, I'm not only expecting to see jokes, but I'm disappointed if there aren't any. Maybe that's another sign that our civilization is nearing its doom, but I'm serious when I say that I hope I matter enough someday for people to joke about my death on the Internet. I'll be disappointed if it doesn't happen.

Also, here are three good MJ eulogies from some unlikely sources: Roger Ebert, Joe Posnanski, and Ray Smuckles.

-One more non-gaming link, but it might be the most important thing you read this week: /film interviews Andrew W.K. about his new show DestroyBuildDestroy, plus his profound insights on the nature of existence.

Wednesday, June 24, 2009

Fall down go boom

Above: Red Faction is smashing!

My review of Red Faction: Guerrilla is up now at thephoenix.com.

One thing I've said repeatedly is that I'd prefer a game to do one thing exceedingly well, rather than attempt a million things and not quite get there with any of them. All of Red Faction centers on knocking shit over. There are missions overlaid on that, and a storyline, and an economy system, and so on, but at its core this game would live or die by how much fun it is to demolish everything in sight. And it is so much fun.

The explosions are great. The feedback from the sledgehammer is great. The number of different ways you can take down buildings is great. I don't know how many times I sabotaged my own mission objectives because I couldn't resist stopping and trying to knock out a guard post, but I also don't care.

Even with that said, the design is still pretty smart. The biggest concern of the developers didn't seem to be to show off their considerable chops, but to focus on the player experience. And so you can fast travel, and sprint endlessly, and change the difficulty mid-stream. If your vehicle overturns, you can flip it back over as though it were weightless. One of my early complaints in the game was that my character couldn't climb onto ledges, but then I realized that I should be smashing through them.

Recently I discovered that this game was my go-to example for not one, but two different posts in which I critcized the culture of hype: once while ho-humming the announcements at GDC 2008, and once while bashing screenshot dumps that allege to be news.

I think this proves my point.* I had no expectations for Red Faction, and it was awesome. I learned this partly by word of mouth, and partly by taking a chance on the game. Not because I've spent a year and half street teaming for THQ. That's how it should be. Right?

*"This just proves my point" © Jonah Goldberg, idiotic political pundit.