Here I go again, reviewing a game weeks after everybody's already done with it. Still, I was pretty happy with this Braid review, at least until I started reading other reviews of Braid and realized that I hadn't said anything new or particularly insightful.
Gotta say, though, it seemed like most reviewers were inspired to try a bit harder on this one, which was nice to see. They tried to explain what the game means! Imagine that. No reason why similar scrutiny couldn't be applied to more games.
6 comments:
Great job.
Good, succinct review. I'd have more to say but I haven't yet played the game and I'm too busy to go into rants about reviewing, though I sure as hell have a lot to say about it.
Maybe in the future sometime!
Mitch - don't worry about being a little late to the party. One of the things I love about Braid is the long tail of reactions it's been getting. Why do we always get months and months of previews but only a 48 hour cycle of reviews with games?
I really liked your final few sentences. Kudos for squeezing in the word doppelganger!
Kudos to any review that manages to sneak in a Proust reference in the title. Also, I think you did a good job of how the mechanics of the game feed into the narrative. I hope Braid will continue to have a long tail, it would be great if the non-hardcore gamers who read the phoenix will be motivated to check it out.
Iroquois, that's a $120,000 lit degree in action! Not that I ever actually *read* any Proust, mind you.
Hey, luckily Soulja Boy has weighed in on this very important issue.
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