Wednesday, February 25, 2009
F.E.A.R. 2 review; or, How I reached so hard for an analogy that I sprained something
My review of F.E.A.R. 2 is up now at thephoenix.com. In the course of writing it, I went back to read my review of the original F.E.A.R. to see if there were any useful comparisons to make. Instead, I found that both reviews were nearly identical, except for one specific complaint about the first game's control scheme that has been rectified for the sequel.
Each game has the same, difficult-to-define problem. You can take it apart, look at each component, and like what you see, but when you put them together something is missing. The shooting action is good, with solid enemy A.I. and really well implemented grenades. The bullet-time is neat looking. The scares are occasionally effective. These are all things I like. But I don't like the game very much -- or, more accurately, playing through both F.E.A.R. games, I felt as though I should have liked them more.
This is something I have a hard time expressing without the use of analogies, so here's one. I like pizza. I like spaghetti. I like ice cream. But I don't want to eat a spaghetti-and-ice-cream pizza. That's what this game is.