Wednesday, April 15, 2009
Brothers in metal
My review of Guitar Hero: Metallica is up now at thephoenix.com. If you read last week's Guitar Hero post, then you already know the verdict. It's good. Quite good, in fact. That's why I'm now going to do what I do best: gripe about something insignificant.
Toward the end of the review, I mention one way in which Guitar Hero is still falling short. It still sometimes shows a bias toward a more primitive video game mindset, when it could stand to be more enlightened. Many of Metallica's songs have long, quiet stretches in which guitar is the only instrument to be heard. During these sequences, the programmers have given the drummer the chance to pad his score with drum fills. The fills are scored simply, by assigning one point per hit. That means that the incentive is to wail away on the pads, concerned only with hitting as many of them as quickly as possible. That's fully at odds with what the song is portraying.
My man Clint Hocking might even call it ludonarrative dissonance.
Still, damn good game.