Here are some links and stuff.
-Big ups to my uncle Mike, who actually did Photoshop a Cylon eye onto the PlayStation 3:
The PS3 was created by man. It rebelled.
-I'm hesitant to go too far down this path, because we shouldn't be giving a litmus test for enjoying a game, but I've been struck by the response to Heavy Rain I've seen among gamer dads. A sampling:
If you've ever been responsible for a child, either as a parent or a sibling, this game will make you feel shaky--the verisimilitude, much of the time, is stunning. There were many moments where I was more involved with my character than I've ever been in a game. I was the main character at times.
-Bill Harris, Dubious Quality
I am Julian. I am a father. I would do anything – without hesitation – to protect the 10 pounds of meconium and emerging sentience sleeping in the baby carrier in my right hand. Thankfully, I have never been tested.
Heavy Rain is, ultimately, about this: testing the resolve of parentage. That makes it a difficult game to play, as a parent.
-Julian Murdoch, Gamers with Jobs
I've spent a couple nights with Heavy Rain now and I think it's really special. If you're a parent, (especially a Dad) this game can be pretty difficult to play at times. In fact I'm curious if people who don't have kids will end up getting as much out of it. I don't know if it's an 89.85%, or a 9.7 out of 10. What I do know is that after a late night playing it, I sneak into my son's room and hug him before I go to bed.When I read the varying reactions to Heavy Rain, I can't help but wonder what each player is bringing to the table. I think it's a game you have to make an effort to appreciate, but maybe that's easier for some people than others. Although I'm not a parent myself, I am at a point in my life where that's probably going to happen sooner than later. Maybe that mattered to me when I played the game. I dunno.
-Gabe, Penny Arcade
-The Rock Band Network store is live! This seemed like better news before I actually looked at the tracklist. I still expect great things from it.
-Great column by Jamie Madigan at GSW about the psychology of gamers called "The Glitcher's Dilemma." I love stuff like this. It's a game-theory look at playing multiplayer games in which there's a cheap path to victory, like the Zerg rush or the javelin glitch in MW2, and how it's mutually beneficial if players choose to overlook such glitches. Also interesting: the moronic first comment in response to the article.
-The funniest thing you will read this week is a re-post of a Newsweek article from 1995 about the uselessness of the internet. Among the assertions by the author, Clifford Stoll:
- The truth in [sic] no online database will replace your daily newspaper, no CD-ROM can take the place of a competent teacher and no computer network will change the way government works.
- Nicholas Negroponte, director of the MIT Media Lab, predicts that we'll soon buy books and newspapers straight over the Intenet [sic]. Uh, sure.
- ...how come my local mall does more business in an afternoon than the entire Internet handles in a month? Even if there were a trustworthy way to send money over the Internet—which there isn't—the network is missing a most essential ingredient of capitalism: salespeople.