Match each of these games with the breathless quotation from its review.
1. LittleBigPlanet 2
2. Dead Space 2
3. Portal 2
4. L.A. Noire
5. Deus Ex: Human Revolution
6. Gears of War 3
7. Rage
8. Batman: Arkham City
9. Uncharted 3: Drake's Deception
10. The Elder Scrolls V: Skyrim
A. "The sequel is five times bigger and about a billion times better. You do the math."
B. "...every bit as charming and ingenious as its predecessor and, what's even
more impressive, it raises the bar for what people should expect from
the gaming industry as a whole."
C. "...capable of satisfying both fans and newcomers to the genre thanks to
great gameplay and an involving story. A strong contender to the title
of best game of the year and of the entire generation."
D. "...not only one of the best stories you ever went through, but one of the
best and most addictive multiplayer experiences ever to hit consoles."
E. "From the art
direction to the genre-bending gameplay... a
landmark in game design that is sure to be referenced in the years to
come. Buy it without hesitation."
F. "...jumps from one extraordinary set piece to the next, pushing the way a
videogame narrative can be presented. Equal parts exhilarating and
emotional, I can't say I have ever played a more perfectly paced game."
G. "...much more than just the best FPS experience I've had in 2011; it
is a pivotal and redefining moment for the future of game design that
will push your console further than anyone though it could go."
H. "The fantastic story, excellent pacing, interesting and engaging puzzles
and other incredible facets to the game make it one that people should
experience at any cost."
I. "...a ludicrously intense, graphically gorgeous, thoroughly
atmospheric game that takes everything the first title did and ramps up
the absurdity to dangerous levels."
J. "In the end it is something that will go down in history as one of the
most innovative games of our time, and for good reason. You are simply
supposed to have this game in your collection, if you consider yourself a
gamer by any definition of the word."
ANSWERS:
1. B (MEGamers)
2. I (Destructoid)
3. H (Game Focus)
4. J (Team Xbox)
5. E (Worth Playing)
6. D (Xbox Addict)
7. G (Game Chronicles)
8. A (Games Radar)
9. F (Destructoid)
10. C (Mondo Xbox)
BONUS SECTION:
Which the best game Seth Schiesel has ever played this time?
1. LittleBigPlanet 2
2. Child of Eden
3. Shadow Cities
4. Batman: Arkham City
5. Uncharted 3: Drake's Deception
A. "It may actually be the most interesting, innovative, provocative and
far-reaching video game in the world right now, on any system. That’s a strong, perhaps outrageous, statement. "
B. "...Sony’s stunning new entertainment ecosystem for the PlayStation 3.
Entertainment ecosystem? That may sound like hype..."
C. "the finest, most exciting action-adventure video game in years."
D. "In its ambition, scope and sheer love for its decades of lore... the finest comic book video game ever to slip into spandex."
E. "...one of the most inspirational exhibits of artistry to be found in interactive entertainment today."
1. B (link)
2. E (link)
3. A (link)
4. D (link)
5. C (link)
As always, compiled with the help of Metacritic.
Showing posts with label Deus Ex Human Revolution. Show all posts
Showing posts with label Deus Ex Human Revolution. Show all posts
Friday, November 11, 2011
Wednesday, August 31, 2011
Deus Ex: Human Revolution
My review of Deus Ex: Human Revolution is up now at thephoenix.com. I'll level with you: I don't think it's a very good review. There was so much I wanted to say that I ended up not saying any of it. I tried to explain the game in the broadest terms to somebody who had never heard of it before. I felt like I needed more words. That's what the blog is for.
Part of the problem is that I am still a little confused about what I think of the game. When a game shows itself to be capable of greatness, it is all the worse whenever it falls short -- which DX:HR does, often. It's not like a lot of mediocre games that maintain a baseline of competence the whole through. Those are easy to figure out. This game consists of stratospheric highs punctuated by crushing lows. The mental arithmetic necessary to give it a score, and then call it a day, seems like it's either overcomplicating or oversimplifying things.
Let's start with this: for sustained stretches, DX:HR is brilliant. It is, at heart, a game about corporate espionage, and they've managed to make sneaking around office buildings and reading emails into a genuinely thrilling experience. Part of that is due to the interface. The stealth mechanics are intuitive and robust. Taking cover might make your character a little too invisible, but line of sight works just as well, and you never get a sense that the AI isn't playing fair. Every time a guard spotted me, I knew it was my fault and not the game's. When I was successful -- such as when I snuck past a room full of guards in a penthouse apartment, and waited for the elevator while listening to them talk about how they were going to kill me -- I wanted to find somebody in real life to high five.
And it seems, too, as though the character building and varied playstyles aren't just lip service. I tried my hardest to avoid fights and to build up my hacking abilities. For the most part, it worked. One of my favorite parts was when I entered a new section of an office building, sneaking around as usual, only gradually noticing that nobody seemed to be around. I saw one guard dead on the ground, and then another, and then I encountered a security robot that I had re-programmed several minutes earlier. My own lethal Roomba, puttering through the corridors, taking out the trash.
Then again, sometimes the stealth approach just wasn't happening, and the non-lethal goal seemed unattainable, so I would slowly and methodically murder everybody in the room. If you don't upgrade your combat capabilities, the shooting is clunky, but it still is not an impossible task to systematically pick everybody off with a sniper rifle, especially if you're in a room with multiple levels and numerous back passages. And what's nice about all of this is that there is no sense that the game is guiding you one way or another. The environments, the enemies, the tools -- they are there for you to take or to leave.
But when the game stumbles, it faceplants. To some degree, it's not even the game's fault. I once read an article about air traffic controllers, who work one of the most stressful jobs you can have. For hours, they stare at a screen that is full of hundreds of little dots all moving in different directions, and their job is to know what each one of those dots is doing in relation to all of the others. Occasionally one of the controllers will lose his focus, and suddenly instead of seeing hundreds of planes flying through the air with clockwork precision, he just sees a bunch of manic dots. And then he loses his shit and has to be placed on leave.
This is essentially how I felt every time something went wrong in DX:HR.
There's something to be said for gameplay based on the idea of your careful plans going awry. (This was one of the central pleasures of Far Cry 2.) When this game is humming, you're like the air traffic controller who knows what's up. You know where every guard is. You know where all your cover is. Your weapons are armed and ready. You have a plan for getting through this area, and it's working, and you could not feel better about it. When you get busted, though, it's not fun, and there aren't often clever ways to regroup. Usually you just restart.
If you're playing as I did, it's not worth fighting or running. Since I put no skill points into making my character a fighter, getting spotted meant instant death. Often I just gave up and let them kill me. Occasionally I'd hide in a vent for five minutes, which felt like a moral victory, but was boring and less productive than reloading. And because of the way the game saves your progress, if you die after updating your skill tree or earning bonus XP, you have to do all those things over again when you restart.
This isn't the worst thing in the world; it's a small annoyance that happens over and over. And it's one of those obnoxious things that only happens in video games, which a smart game should have figured out get past. DX:HR feels like it should be smart enough for that. For all its brilliance, it trots out the same old classic tropes that have been stale since the first Deus Ex: crawling through vents, stacking crates, atrocious voice acting. You can emerge from a vent into a locked room, and the people in the room will start chatting with you as though nothing unusual has happened. Oh, and there are the boss battles.
I don't want to be the millionth person to complain about the boss battles, but some things are unavoidable. It's not that they represent sudden, jarring difficulty spikes. It's that the rest of the game is based on player choice, and the boss battles have an Optimal Strategy that you can't deviate from unless you are a masochist. Were the game true to its principles, then there would be a way to hack your way through a boss battle, or to avoid it altogether. Instead, you can pick up the weapons that are helpfully scattered around the room, and then discard them when you're done. That's lazy.
Would I recommend that most gamers play Deus Ex: Human Revolution? For sure. But you need to be prepared to struggle with it a little. Wrestle it to the ground. It is not perfect, but it is not quite like anything else out there.
Labels:
Deus Ex Human Revolution,
PC,
PlayStation 3,
Reviews,
Xbox 360
Tuesday, August 30, 2011
PC gaming, I am in you
A couple of weeks ago, I wrote in my Joystick Division column about how difficult it is to return to PC gaming. Once you've been out of the loop for long enough, nothing about computers makes sense anymore. It's not like with a game console, where you can be reasonably certain that, once the PlayStation 3 has been out for long enough, you will be able to get a PlayStation 4, and that games marked "PlayStation 4" will work on it. You don't need to know anything about what's under the hood.
This is not the case with PC gaming. The two major video card manufacturers release a new generation of hardware each year, each with several options ranging from low-end to high-end. I don't mean to re-hash the column. I just want to point out that, while you have your choice of only three major game consoles in the year 2011, if you want to get a PC you must choose between 21 major video cards, which is to say nothing of processors, RAM, storage, and, of course, new hardware that will render yours obsolete the day after you buy it.
At any rate, it turns out that getting a new gaming PC is not so difficult or expensive, provided that you have a friend who is willing to do all the research, send you product links from Tiger Direct, and then assemble the machine for you. Sadly, my computer guru does not have an internet presence for me to link to, but he does share a fake name with a legendary singer-songwriter, and if you are in the market for a custom-built rig, you should try to track him down and hire him, A-Team style. He does excellent work.
So I'm back in the saddle. I've had the new system for a week now, long enough to put a decent amount of time into some games. I've come away with two major conclusions.
1) PC gaming is awesome.
The controls are better. I can't believe I forgot this essential truth. It took me about five minutes of playing with a keyboard and mouse to feel like I was bending the virtual environments to my will. Years later, I still find it awkward to play an FPS with a gamepad. On the computer, I forget I'm holding anything in my hands at all.
You can save anywhere. You can save anywhere! It's so important that I needed to say it twice. As a coddled console gamer, I've gotten used to having checkpoints every few steps, but even then, you don't always get returned exactly where you want to be. On the PC, I can save my state any time I want. And I do it. A lot.
Everything looks a lot better. I thought I'd been spoiled by playing Xbox and PS3 games in HD for the past few years, but running Deus Ex: Human Revolution in 1600x1200 resolution, with a smooth frame rate, puts them to shame. The company logos that appear when I boot up the game look better than any console game I've seen in the past five years. This thing is really going to pop when I get a widescreen monitor with an HDMI port.
2) PC gaming is awful.
Like a lot of people, I've gone for cheap laughs by mocking the PlayStation 3's endless system updates. But what is unusual for a console is standard practice for a PC, and I have to think that the only reason people don't complain as vociferously about computers is because of Stockholm Syndrome. Everything needs to be constantly updated. Your virus definitions. Your Flash player. Your operating system. All of it. And you usually need to reboot for the updates to take effect. And you'd better do it, or else your computer is going to fall prey to some hacker who enlists it to DDoS Sony's servers, thereby making it even harder to update your PS3. You just can't win.
DRM on the PC is out of control. Even these days, when you load a console game, presuming that it is a legitimate copy, it will work. But when I tried to install my retail copy of Deus Ex, which was sent to me by the publisher for review, Steam told me that I could not play it, because it hadn't been released yet. They didn't say it out loud, but I thought there was an accusatory subtext to the message. I don't think I should get special treatment because I review games*, but it seems like a waste of effort to make sure that nobody with a retail copy of your game can play it a couple hours early. Who cares?
In the first night of playing my first PC title in years, the game crashed twice. I can't remember the last console game I played that crashed (at least, the last console game not made by BioWare). I dealt with astronomical load times. I ran a stopwatch when reloading after one death. It took 36 seconds. Granted, these issues were addressed in a patch a couple of days after Deus Ex launched, which is a small point in favor, but it's not a good thing that publishers use patches as a way to ship games that aren't finished.
3) There's no third point, but I need a way to indicate visually that section 2 is finished.
I'm happy to be back in the land of the living. To some degree, the decisions are out of my hands, but I hope to review more games on this platform in the future, even if it means installing EA's sketchy digital distribution software to do it. Some of the big games this fall, Battlefield 3 and Rage chief among them, seem like they'd only be at home on the PC.
I'm also looking forward to catching up on some things I missed. I have a copy of Metro 2033 coming, which only cost ten bucks. The Amnesia demo was scary enough that I'm not sure I want to play the whole thing, but I could be persuaded by a Steam sale. I've even given some thought to downloading Crysis, just to say I ran it at max settings, which I am about 75% sure I could do.
Hell, with a computer this beastly, I probably have a good six months before I need to think about upgrading. I'll never die!
*I should get special treatment because I review games.
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