Showing posts with label NES. Show all posts
Showing posts with label NES. Show all posts

Tuesday, June 30, 2009

Breakdown

I'll not bore you with the details of my PlayStation 3's long, grueling journey toward health, except to note that I still haven't sent it in yet. This is going to take awhile.

I was in the middle of griping to myself about how they just don't make consoles like they used to, when I realized that hardware failures are just a fact of life. The Xbox 360 has gotten all the bad press, but my systems have historically had about a 50% failure rate, no matter who made them. A look back:

Console: Atari 2600
Year Acquired: 1984 (?)
Serviced or Replaced: No.
Diagnosis: A solid performer, although we never touched the damn thing once we got the NES, so who knows how long it might have lasted.

Console: Nintendo Entertainment System
Year Acquired: 1988
Serviced or Replaced: Replaced.
Reason: I can't recall the specific reason why our original NES bit the dust after only a couple years of service. It must have been that warranty-busting Game Genie. Damn you, Galoob!

Console: Sega Genesis
Year Acquired: 1992
Serviced or Replaced: No.
Diagnosis: The first star performer of any console I ever had. As of the last time I plugged it in, probably 2004 or so, it still worked. Can't say the same for the controllers, though. It's hard to play NBA Jam when you can't shoot.

Console: 32X
Year Acquired: 1994
Serviced or Replaced: Junked.
Diagnosis: I uninstalled the 32X to play Virtua Racing for the Genesis, which was incompatible, and after that the 32X never worked again. You may remember that hooking it up involved metal plates and about ten yards of cables, so I think this was actually for the best.

Console: Sega Saturn
Year Acquired: 1995
Serviced or Replaced: Serviced.
Diagnosis: A simple lens error was easy to fix, although dealing with customer service was a nightmare. (Me: "I think it's a disc read error." Them: "Try wiping the memory." Me: "It says 'cannot read disc.'" Them: "Try placing it on the floor, lighting some incense, and dancing around it in a circle.")

Console: N64
Year Acquired: 1996
Serviced or Replaced: No.
Diagnosis: Another solid performer, the N64 was in fine working order as of the last time I hooked it up, probably five years ago or so.

Console: PlayStation
Year Acquired: 1997
Serviced or Replaced: No.
Diagnosis: The first and last time Sony would not disappoint me.

Console: Super NES
Year Acquired: 1998
Serviced or Replaced: No.
Diagnosis: This was the smaller, redesigned SNES, which may have helped, but this thing even survived several weeks in the common room of a dorm, getting stuff spilled on it.

Console: PlayStation 2
Year Acquired: 2000
Serviced or Replaced: Replaced.
Diagnosis: Some kind of massive mechanical failure. The disc tray stopped working, and the whole system took to emitting a loud grinding noise. I attempted to fix it myself, following instructions on the Internet, and ripped an important-looking cable. Ended up buying the newer, smaller PS2.

Console: GameCube
Year Acquired: 2004
Serviced or Replaced: No.
Diagnosis: Like the 2600, this one was obsolete before it had a chance to crap out. Still, a win's a win.

Console: Xbox 360
Year Acquired: 2006
Serviced or Replaced: No.
Diagnosis: Knock on fucking wood.

Console: Wii
Year Acquired: 2006
Serviced or Replaced: Serviced.
Diagnosis: The reason it went in for service was because it couldn't read Smash Bros, for which Nintendo tried to blame me, but was really because the system is cheap and dinky. At least it was free to fix. The bigger problem with the Wii is the graphical artificating, which occurred as a result of my leaving it in standby mode for six straight months, because there was nothing to play.

Console: PlayStation 3
Year Acquired: 2007
Serviced or Replaced: Serviced.
Diagnosis: Pending. I'm not entirely sure what happened. It might just have overheated. Hopefully they'll say what the problem was when they return it.

There you go. 13 systems overall, and 6 died a premature death. I guess they make them exactly like they used to.

Note: This post has been updated since it was originally published, to include the GameCube.

Tuesday, November 04, 2008

That old-time rock 'n' roll

Above: The ending screen from Bucky O'Hare. It was totally worth the effort.

I often suspect, but don't want to admit, that many of my fondest gaming memories have less to do with the games themselves, and more to do with the circumstances in which I played them. Our neighbors down the street had an NES long before we did, and my first memories of playing Super Mario Bros. are at their house on a summer day, after splashing around in their pool all afternoon. I spent every day of February vacation in sixth grade trying to beat Sonic the Hedgehog 2 with two other kids in my neighborhood, and I was the first to succeed. Playing Quake 2 for hundreds of hours in high school wouldn't have mattered nearly as much if I hadn't formed a clan with some of my best friends.

It's hard to evalute old games fairly. Have you ever gotten your hands on a decades-old classic for the first time and wondered what all the fuss was about? Maybe you have warm and fuzzy feelings toward an 8-bit game nobody else liked, simply because it was the only one you owned and you had mastered it. Old games stir up all kinds of associations, prejudices, and emotions that we just can't separate from the gameplay as it is.

I had a chance to relive the childhood experience recently, at my friend Mike's bachelor party. We hooked up a Wii in one room and an NES in the other.* We had loads of classic games, including Mega Man 2, River City Ransom, a couple of Double Dragons, and so on. But for some reason, as the night wore on, a group of us found ourselves committed to playing Bucky O'Hare. Apparently, it was based on a short-lived cartoon show from the early 1990s, of which I have no memory. But this was probably around the time that any hope of high-quality licensed games was starting to die.

It's not that Bucky O'Hare was bereft of good ideas. Although you start the game playing only as the title character, as you progress you gain the ability to switch between Bucky and his crew members on the fly. Each one has a unique power that comes in handy at different times. One of them can hover, one can climb walls, one has a super-powered weapon, and so on. It's a neat mechanic, and the levels -- particularly near the end -- are designed to force you to switch characters often.

The problem, though, was that the game was brutally difficult in the classic 8-bit sense. Every boss battle was based on identifying fast-moving and constantly shifting attack patterns. Levels involving moving mine carts and shifting platforms required memorization in addition to quick reflexes. One-hit deaths were everywhere. The saving grace was that Bucky granted infinite continues, not just from the start of each world, but from the beginning of each substage. That's the only thing that kept us going.

So we pressed on, through the night and into the early morning. We traded off continues. Those not holding the controller looked for patterns and advised the player what hazards were coming next. At boss encounters, we analyzed attacks and suggested possible weaknessse. When things got really rough, my long-ago childhood friend Ryan -- the gaming savant whom I've mentioned before -- came into to slam the door. He bailed us out of so many seemingly impossible boss battles that we started referring to him as our closer.

We didn't beat Bucky O'Hare that night. Fortunately, the game had a password system, so we brought it to Mike's house the night before the wedding and got right back to work. Our group was smaller now, but no less dedicated. Only the groomsmen remained. Two days before, we had been strangers. Now, we worked together like a commando unit. We penetrated ever deeper into the endless final castle. We ascended shifting blocks tipped with insta-kill spikes. We swerved through speeder bike levels, and and dueled a massive airship. Ryan took pity on us and obliterated a Mother Brain-like boss. We kept going past midnight. Eventually, I could take no more, and fell asleep on the couch.

When I woke up shortly thereafter, no one was playing anymore, and I saw the screen that graces the top of this post. "Did we do it?" I asked, although the answer was clear. "We did it," they said. Victory.

Bucky O'Hare is not a great game. I would not recommend that anybody download the ROM, or petition Nintendo to release it on Virtual Console. But it's worth remembering, as we binge on one fall release after another, what pleasures can be found in playing one game, any game, in the right circumstances. It's satisfying to beat a game. It's fun to play with others. And it's gratifying to meet people who care about the same silly things you do. This is why I started playing video games.

*Isn't this what you do at a bachelor party?