Showing posts with label Stereotypes in Games. Show all posts
Showing posts with label Stereotypes in Games. Show all posts

Tuesday, May 19, 2009

Gettin' punchy; or, Insult Swordfighting, ruining your fun since 2006

Above: Little Mac finds Glass Joe insufficiently grateful for us saving his ass in WWII.

N'Gai's famous quote about the Resident Evil 5 trailer was, "Wow, clearly no one black worked on this game." My thought after winning the minor circuit belt in the new Punch-Out!! was, "Wow, clearly no one French, German, gay, or Pacific Islander worked on this game."

I don't want to get too deep into the weeds on this. Still, it's odd that RE5 could provoke such a firestorm of controversy starting almost two years before its release, and Punch-Out!!, which similarly relies on questionable and outdated images as shortcuts for characterization, has so far been given a pass everywhere I've seen.

Let's just run them down. In Punch-Out!!, you face:*
  • A cowardly, effete Frenchman
  • A stern, militaristic German
  • A fabulous, lisping gay man
  • A fat Pacific Islander
  • A womanizing Spaniard
  • A drunken Russian
  • A magical Indian
  • Others

On one hand, it's nice to see this kind of diversity in a game. On the other hand, how much would it have blown your mind if King Hippo were the womanizer, Soda Popinski the homosexual, and Glass Joe the mysterious sorceror? But that would be ridiculous, you say.

Nobody's playing Punch-Out!! for deep characterization, granted. And the game seems to do a good job of giving Little Mac's opponents flashes of personality during the fights. Their facial expressions and body language are portrayed in a classic cartoon style, exaggerated and expressive. That's why it's so disappointing to see such lazy stereotypes providing the characters' foundations -- ironically, the fighters' very design shows that the designers could have done better. (Still doesn't explain why a defeated Glass Joe falls onto a bed of croissants, or why King Hippo collapses amid a buffet of tropical island fruits.)

Anticipating the objections: Yes, most of these characters have been in the series from the beginning. If tradition were a good reason to perpetuate this stuff, you'd still see the Confederate flag flying from state houses in the South.**

And, sure, this is all in good fun. It's supposed to be funny! Not like Resident Evil 5 at all, which was all booga-booga. That's exactly the problem. Much as some observers thought that RE5 was using loaded racial imagery as a replacement for creating new horror ideas, Punch-Out!! employs stereotypes for humor, without commenting on them, or even seeming to consider them. The joke is that the French guy is a pussy. The joke is that the Disco Kid is a flaming queer. These are not good jokes.

I'm not saying Punch-Out!! would be improved with realistic opponents. But there is one character in the game who shows how you can have silly, cartoonish characters without dredging the bottom of the barrel: Doc Louis. He's a good trainer, and he often gives Mac good tactical advice between rounds. But his inspirational speeches make no sense, and even though his job is to keep Little Mac in shape, he himself is overweight. Doc may still be assembled from off-the-shelf parts, but unlike the other characters in the game, his parts come from different shelves.

*Punch-Out!! roster provided by Wikipedia.

**Oh... wait.

Monday, January 21, 2008

The Most Stereotypical Black Characters in Gaming History

Today is Martin Luther King Day, a day on which we celebrate Dr. King's life and legacy, and recommit ourselves to achieving his vision of racial equality. Race relations have come a long way since the 1960s, but there's some distance left to go. Want proof? Check out these cringe-inducing, decidedly politically incorrect portrayals of black characters in video games.

Dee Jay, Super Street Fighter II


According to Wikipedia, Dee Jay was based on Tae Bo founder Billy Blanks. Billy Blanks, you may recall, also played the wide receiver who blows his brains out on the football field at the beginning of The Last Boy Scout, which is probably one of the ten best movies ever made. I guess what I'm saying here is that Dee Jay isn't really that much of a stereotype, except for his hip-hop style moves, but god damn The Last Boy Scout is awesome.

Barret Wallace, Final Fantasy VII


Moreso than the other characters on this list, Barret is an example of the residual racism that still hangs over global culture. He's an honorable and complex guy, quick to action but also with a nurturing instinct that informs his relationship with his adopted daughter Marlene. And yet... on the Japanese side of things, Square just couldn't help giving the guy a Mr. T haircut and a permanent scowl. The American translation is even worse, saddling Barret with uneducated, profane dialogue that makes him sound like a doofus. Why Barret, and no other character? Why, indeed.

By the way, if you're wondering why I haven't bothered to spotlight the other stereotypical Final Fantasy characters over the years, like the brooding goths Squall and Lulu, it's because moody goths have historically not been oppressed by the state and cultural institutions -- only by their parents.

Augustus "Cole Train" Cole, Gears of War


I was willing to overlook the Cole Train for most of Gears of War, even though, of all the characters in the game, he was the only one who couldn't spit out a sentence without swearing, and had been a pro athlete pre-Emergence Day. (At least Epic Games are equal-opportunity stereotypers, also giving us the tight-assed white guy, Baird. How much would it have blown your mind if Baird had been the cocky pro athlete and Cole the uptight wuss?)

Then I beat the game and was treated to the Cole Train rap song that plays over the end credits, featuring the repeatedly lyrics "Whooo!" and "This my kind of shit!" That just pushed it over the top. The only redeeming thing is that the Cole Train was portrayed by the same guy who played Terry Tate, Office Linebacker.

The Entire Cast of Def Jam Vendetta, Fight for NY, and Icon


The Def Jam games aren't games. They're a marketing nightmare. This is a case of savvy businessmen peddling an image to a large group of people who are not in on the joke. In the case of the most recent game, Icon, the horrid gameplay was really just the platter upon which endless courses of ads were served. Ads for clothes, electronics, record albums, and, most of all, the participants themselves. Product placement and celebrity endorsements are nothing new, but they should serve to accent the gameplay, not to take the place of it. Not that it matters if the game is hit. I'm sure the people who made this game are crying themselves to sleep at night, on top of a pile of money.

Jim, Tom Sawyer


Well, geez, just look at him. That would have offended the Confederate Army. At least this game never came out in the States. Thanks to Jeremy Parish for having once posted about it.