Showing posts with label Turok. Show all posts
Showing posts with label Turok. Show all posts

Wednesday, January 30, 2008

Gamestop.com User-Submitted Previews: Turok

I didn't much cotton to the Turok demo, but with the full version shipping, why not take a look and see what our friends over at Gamestop.com have to say?

Gamestop user "Turok" provided this unbiased take:
i was blown away when i put in the demo its awsome i played the turoks of the past i like this change of pace they did breaths new life into him the detail in the game is crazy you can tel this a 360 game right here i love the A.I. unlike most people who say they are dumb i disgree with them they are smart a tell there comrades to flank you and they start come from all sides i like the fights with the dinos that alone makes the game worth buying i love pulling out my knife and geting into it with them im impressed so far im looking forward to the full game cant wait my blood is pumping turok rocks

What's it like when your blood is pumping Turok rocks? Is it like passing a kidney stone?

Rnylee seems a little too concerned about the fortunes of Turok retailers:

I've been a Turok fan since the golden days of the N64,but this is by far one of the best in the series.I just got through the demo and it was awesome.It was everything I expected it to be it a must own title dont settle for a rental on the release date go pre-order it and experience Turok like you've never seen him before.

Dollars to donuts Rynlee shares an IP address with Gamestop CEO Richard Fontaine. "Why not pick up some GME shares while you're at it, fellow young people? Free t-shirt with market order!"

Jack Sprat thinks guys like me should sit down and shut up:

i think its stupid that people bash a game before its out because they have a bad experience with the demo. you cant really tell how good a game is until you play the full thing, you cant expect the demo to have everything good that the full game will have

It's true. The reason companies release game demos is so that they can later exceed our low expectations.

But adile98 makes a persuasive case:

I cant wait for this one to come out ive played all 4 of them and they are some of the greatest games ever turok is gunna be awsome and for sure im gunna buy this one i advise all you to do the same

TUROKSSS RULE

I was on the fence until that third "S."

Thursday, January 24, 2008

Turok demo impressions

Eventually, they'll get around to ruining all of our childhood memories, but at least Turok: Dinosaur Hunter has the advantage of not being something anybody remembers too fondly. It was pretty well reviewed at the time, but especially in retrospect it's a shining example of what not to do in a first-person shooter. Much of the gameplay was based on platform-style jumping sequences, for which the controls were simply not up to the task. The player was also encased in fog, with a draw distance of about ten relative feet, with environmental objects jumping into view right in front of you. Overall, I preferred Doom 64, which wasn't as technologically advanced, but at least had the benefit of good level design and lightning-fast gameplay. When I played Turok, what I most liked to do was input the code to unlock all weapons, and then fire the nuclear-powered arrows in order to ogle the particle effects.

So I'm not really sure why I downloaded the Turok demo, except that I was home and nothing much else was happening. It seems as though the developers have scratched some of the more mystical Native American aspects of past games and put you in the shoes of "Joe Turok," a special forces soldier who, in pursuit of his rogue former commanding officer, crash-lands on an alien planet and finklghhhhhhhhhhhhhh

Sorry. Fell asleep on the keyboard, there. Almost immediately, Turok does several uninteresting things. Besides that cookie-cutter premise, you're also saddled with computer-controlled allies -- one of whom seems like a dick! Whoa! And you can dual-wield! Dual-whoa!

The demo begins in a drab cave. After dispatching some raptors, you move outside into a drab forest. Not much is interesting about fighting the dinosaurs, with the annoying exception that they can knock you over, which was an idea first conceived and rejected in the making of the original Quake. The dinos can also leap on top of you, but you can get stabby on them by hammering buttons really fast. Just which button changes each time, to keep you on your toes.

Then there's the "stealth" portion of the game. If Joe Turok can sneak up on a human enemy, he can quickly dispatch them -- again, stabbily -- by hitting the R2 button. It's an all right way to do things, and certainly not enough to hang a whole game on, but since this is apparently optional to completing the game it's not worth getting too worked up about. The problem I had was that the game gives you no indication as to how visible you are. I was crouched in some tall grass, and assumed that I was adequately camouflaged. I assumed wrong, as I found out when somebody far away started shooting at me. Whoops. Clearly, Joe Turok is not one with the earth.

Or with the hostile alien planet that's without precedent in the annals of games, I should say. I mean, really: dinosaurs, people! That's how you know this game's different.