Friday, January 23, 2009
Friday afternoon tidbits
-The news of layoffs at EA's Black Box studio must have been a punch in the gut, coming as it did on the same day that the company's Skate 2 hit stores. Black Box also made the apparently terrible recent Need for Speed games, but Skate is the real deal. Hopefully its core team is sticking around for the third game. Good luck to everyone else there in the hunt for work.
-Denis Farr questions the accepted wisdom that Gears of War is homoerotic. Interesting read, although you're never going to convince me that a bunch of sweaty, muscular dudes crouching together is anything else.
-How bad is Sony doing? So bad.
-Duncan Fyfe takes on Yakuza 2, as only he can.
-Jeremy Parish always does great, high-minded work, but a list like "The Worst Presidents in Gaming" is what brings the links.
-Speaking of which, are we what we link? I've always assumed that when I link something, the implication is that I endorse the quality of the article, not necessarily that I agree with the argument. Context helps, I guess. It's a bad idea to assume that people know when you're linking something ironically.
-I approve of Hardcasual's reinvention as Onion-style satire. Of note: "'Parent Killer 64' Had Nothing to Do With Me Killing My Parents," and "UGO Reverses 1up Buyout Thanks to Brave Actions of bdnjfbdenk."
-Is February the month of DLC? Sounds like it. I'm itching to get at Operation Anchorage.
-Iroquois Pliskin is back! I was starting to wonder if he'd died. Sounds like he nearly did.
Wednesday, December 24, 2008
The Year in Review: The Best Games of 2008
We're wrapping up our recap of the year that was. Today: the best games of 2008.
If you want to read the blurbs, you'll have to read the feature at thephoenix.com. But for discussion, here's my list of the top 10 of 2008:
- Rock Band 2
- Crisis Core: Final Fantasy VII
- Braid
- Far Cry 2
- Left 4 Dead
- Fallout 3
- No More Heroes
- Grand Theft Auto IV
- Geometry Wars Retro Evolved 2
- Yakuza 2
A couple things should go without saying. First, yes, I am aware these were my favorite games of the year and not objectively the best. Second, there were more than a few 2008 releases that I missed, although thanks to my cram session I think Fable 2 might be the only serious contender there. But who knows, maybe I would have loved something that got tepid reviews elsewhere, like The Force Unleashed.
I do feel that 2007 was a much better year for games overall. Not that it matters what the calendar says. You could reframe the debate and come out with a much different-looking list, as Iroquois Pliskin does in suggesting that video games completed the Tiger Slam from August 2007 through August 2008. What the heck -- we all enjoy these year-end lists, even if bitching about them is also fashionable. It's nice to take a minute and reflect on what we already have, before rushing headlong onto the next thing. Isn't that what the holidays are all about?
With that, I wish you all a merry Christmas and a happy New Year!
(Posting is likely to be light until January 5.)
Tuesday, December 16, 2008
Was Yakuza 2 the most overlooked game of 2008?
No, probably not the most overlooked game of 2008, but you have to admit that's an attention-grabbing title. Besides, I'm trying to write a blog post here, so let's go for it. Yakuza 2 garnered only "honorable mention" status on GameSetWatch's list of 2008's most overlooked titles, taking a backseat to games with names like "Soul Bubbles" and "Roogoo." With the exception of Pure, almost everything that GSW mentioned was an indie game -- a niche product.
I haven't played or even heard of most of those games (lending credence to GSW's argument -ed.), but I want to make a devil's advocate argument: It's hard to say it's surprising for independent games to be overlooked, because that's their nature. We live in a world where enough marketing muscle can make a million-seller out of even the crappiest games, so what are the odds that an independent game with no budget will ever get any attention? I don't like it either, but that's how things are. It may be unfair in a cosmic sense that these games never gained any traction. You may as well say it's unfair that gravity only causes things to fall down.
Yakuza 2 is a little bit different because it is a big-budget game, a game that incorporates most of the features that "hardcore" gamers respond to, and a game that does those things very well. It's got a sweeping, multi-layered storyline, an immersive setting that's packed with sidequests, and brawling combat so brutal that it makes you wince. This should absolutely be a hit.
It's not a hit, of course. I'm not sure most people even realized it had been released in this country (and I only knew thanks to Steve Gaynor's tireless Twittering about it). The original Yakuza was superb -- even made my top 10 for 2006 -- and sank like a stone in the marketplace. Maybe better marketing would have helped, or maybe the inherent problems in localizing such a culturally specific game put Yakuza behind the eight-ball from the start, but by the time Sega decided to release the sequel Stateside, they hadn't even bothered recording an English-language track. They may as well have affixed stickers to the front of each copy saying, "Even we know you're not gonna buy this."
Strangely, though, the lack of Americanized speech makes the sequel seem even better and more authentic than its predecessor. The guttural cadences of the Yakuza members are hypnotic to listen to. The storyline is still easy to follow, albeit filled with more twists and turns than a daytime soap opera, all of it anchored by its stoic, pure-hearted protagonist, Kazuma Kiryu. I can't help but think that if Sega had really tried, they could have made this series a hit. Maybe that's what they have in mind for Yakuza 3, but if history is any guide, it's not likely.

