The first half of Assassin’s Creed is a truly clairvoyant experience. You’ve never played anything like it. The sagacious story, incalculable crowd interaction, and unprecedented freedom to traverse the environment how you choose are landmark moments. Over time, repetition rears its ugly head, combat becomes a necessary routine, and dimwitted foes snatch you out of the third crusade and remind you that you’re playing a game. The potential here is undeniable, but there’s been some dust swept under the rug that places a blemish on an otherwise beautiful piece of art.
I cannot even fathom what the author meant by calling it a "clairvoyant experience." Perhaps Assassin's Creed was reading his mind -- sort of a modern Taboo: The Sixth Sense. Also, "sagacious story?" "Incalculable crowd interaction?" I do not think these words mean what the author thinks they mean.
On the cliché tip, check out these consecutive sentences: "A confrontation ensues and Altair ends up on the short end of the stick. Returning to his master with his tail between his legs..."
No wonder there's no byline.