Now that I've had a chance to play through both levels of the Resident Evil 5 demo, I think I share some of the concerns you guys expressed, but after a while the whole thing started to make a little more sense. The controls still are slow, but cranked up to the "fastest" setting, they seem adequate. I mean, Resident Evil games have always been slow. This one's at least on par with the fourth. I'm wondering if the transition from Left 4 Dead to Resident Evil 5 is to blame. They seem similar on the surface, but play so differently.
So far, I like the ammo allocation. It seems like you can only find enough ammo to last if you keep moving. It's all over the place, in crates, drawers, and barrels, but you have to overcome your natural tendency to bunker down when threats are coming from all angles. And it really does change the whole dynamic when you have to divide resources between teammates. The essence of survival horror is feeling like you don't have what you need to survive, and then finding that you just barely do.
In the first level, the AI partner seemed great: always watching my back, always quick with the ammo re-up. But not much was asked of her there. Against the chainsaw guy in the second level, you need a plan of attack. That's much easier with a live partner. Our strategy was simple but effective: we leapfrogged one another past the barrels, shooting them in turn as our enemy pursued us. After that, it didn't take too many headshots and frag grenades to put him down. Although I hope the full game has more of these kinds of mildly tactical scenarios for co-op play, my concern is that the single-player will suffer for it. We'll see. Put me down as optimistic, but not excited.
But the point of the post is this: Do you think the mustachioed zombie looks like Freddie Mercury, or Saddam Hussein? We argued this point for quite awhile.