Another great post from the Brainy Gamer about No More Heroes, comparing Suda 51 to the auteurs of the French New Wave. Without having seen, well, any of the films mentioned, I think I'm still on board with that thesis.
To gank a thought from my review, it seems to me that the amount of money and effort it takes to make a big-time console game these days practically requires design by committee. Too many people are involved in every level of the process -- from the artists, to the sound guys, to the suits sweating every nickel and dime -- for one person's vision to make the leap from conception to reality. Lots of good and even great games come out every year, but most of them lack that stamp of individuality, even if the graphics are polished and the online play is stutter-free. BioShock seemed to have that singular inspiration driving it, but apparently most of the storyline only came together near the end. With No More Heroes, you really get the impression that you're playing a game that has sprung, intact, from the deepest recesses of Suda 51's mind. While it's not as polished as a lot of games, that's a point in its favor. (See Leigh's comments on this post.) Frankly, I can't believe this game got made.
Right now, Roger Ebert's review of The 400 Blows is featured on his web site. At the top is this quote from Truffaut: "I demand that a film express either the joy of making cinema or the agony of making cinema. I am not at all interested in anything in between." No More Heroes, it could be said, expresses the joy of making games. Or maybe the agony of making games. Certainly, it revels in the joy of playing games.