To the links!
-Clink Hocking's Click Nothing Tour hits the road this Sunday. He'll be in my neck of the woods on Wednesday at MIT. Sadly, it's at 4 in the afternoon, which makes it difficult if not impossible for me to attend. I will try.
-Brandon Sheffield intervewed Suda 51 for Gamasutra. Suda is a fascinating guy whose games are always singular creations, and he has some interesting things to say here. Still, I don't know if it's the language barrier or what, but he's also a little curt. You get exchanges like this.
Honestly, I think that that's kind of what art is about, when you just create something and other people put their own meaning into it. I can see that as a critique of voyeurism, while to you, it's just something you made.Thanks for showing up, Suda.
GS: Art? Mmm...
-Via Game|Life, tickets are now available for PAX East! It'll be held in Boston from March 26-28, 2010. I've never been to an expo like this before, but I suppose there's no way I can duck one taking place in my backyard. I'm still hoping there's some way I can get in for free, maybe by sneaking in through the vents.
-Two interesting takes on the evolution of difficulty in games. Michael Abbott compares the Wii remake of A Boy and His Blob to the original, while C.T. Hutt revisits Earthworm Jim and finds it more challenging than he remembers. User experience is a big reason why games are easier nowadays, but I think there's an even more prosaic explanation.
In the past, games were so short that they had to be incredibly difficult in order to be worth playing. Once you know how to beat a game like Contra, you can blow through it in about 20 minutes. If you could do that on your first or second playthrough, it wouldn't seem like much of a game at all. Even though we often complain about the length of 8-10 hour games today, most of them are significantly longer than comparable titles of 20 years ago. Even a game like Super Metroid, whose gameworld seemed massive at the time, today takes about 4 hours to beat. That's nothing.
(One more example: It took me 12 years to beat Super Mario Bros. We got the Nintendo when I was 6, and I finally beat it when I was 18. Shortly thereafter, I played through the first three Super Mario Bros. games in about an hour.)
-Not related to video games, but I need to thank Kyle Orland for linking the "Eye On Springfield" tumblog in his Twitter feed. This site has improved my life in ways I cannot possibly quantify.
All right, screw this "reading" thing. Pandora awaits!