Wednesday, December 08, 2010
Donkey Kong Country Returns
My review of Donkey Kong Country Returns is up now at thephoenix.com. I'm starting to feel like a broken record with these rebooted Nintendo games. I like them, and can't deny the quality, but don't feel especially compelled to keep playing them. Often it seems like my complaints come down to "this game is too hard," but that's not exactly right.
Honestly, DKCR isn't that hard. You die a lot, but it's not stingy with the 1-ups, and nothing in it is insurmountable provided you put in a reasonable effort. What bothered me was its old-school approach to recording my progress. Which is to say: it didn't. In any given level, there are several goals you might try to achieve. Several times I'd successful pick up the K-O-N-G pieces, but die before reaching the exit. Then, I'd complete the level but miss one of the pieces. Of course, I could go back and try again. The game is expressly designed that way. But it doesn't mean I wanted to do it.
In other words, I enjoyed DKCR well enough to play through it, but not well enough to shoot for 100% completion. In some games, that might not be a knock, but in this case I could tell that I was supposed to. So I'll put it in the "good but not great" category, with the caveat that it's not my kind of game anymore, but it's probably yours.
Yep, these are the hard-hitting videogame insights you come to this blog for. Say, have you heard about this Need for Speed: Hot Pursuit game?