Monday, December 20, 2010
Year in Review: The best of the blog
All this week, we'll be recapping the year that was. First up: the best of Insult Swordfighting, 2010.
It's been a strange year. My output was lower than usual. I spent a couple of months without playing anything at all. When I did play games, I often felt uninspired, or even gloomy. Without making things weird between us, I'll just say that a lot happened this year, personally and professionally, that made me question the role of video games in my life. But it's all good. As we head into 2011, I'm excited about the way things are going, and I'm looking forward to playing and writing a lot more.
Without further ado, here are some of the better Insult Swordfighting posts you may have missed from 2010:
January: Bayonetta. How is it possible for one game to be so awesome, yet so embarrassing?
February: I returned from the disabled list. If you're wondering, I have made nearly a full recovery. The doctor and my occupational therapist both told me that it's extremely rare for people to heal so well from this type of injury.
March: I made the first of many impassioned defenses of Heavy Rain. And I spent way too much time writing about PAX East. Speaking of which, I still haven't gotten my pass for the next one.
April: I was about to vanish from blogging for awhile. One reason was Peggle.
June: What's with the collectibles in Alan Wake? Plus, my banned review of Splinter Cell: Conviction finally saw daylight.
July: I think a lot of people thought I was trying to stick it to Ebert, but actually this post was about how much I disliked Limbo, and the critical conversation surrounding it.
August: Seriously, I didn't like Limbo.
September: Why did Metroid: Other M wait until after the closing credits to get good?
October: 1001 Video Games You Must Play Before You Die is released, becomes a runaway bestseller, and revenue from its sales through my Amazon Associates account makes me an instant millionaire.
November: "The Year in Swooning" is always fun.
December: My vendetta against BioWare knows no bounds. (In the interest of full disclosure, I should mention that I stayed up until 4:30 AM on Sunday playing Mass Effect 2.)
Tomorrow: Year-end superlatives.