Showing posts with label Harmonix. Show all posts
Showing posts with label Harmonix. Show all posts

Friday, February 19, 2010

Friday afternoon tidbits

Links! Getcha hot links here!

-News that Activision CEO Bobby Kotick regrets buying Red Octane instead of Harmonix is no suprise. What is a surprise is how little he seems to have thought about it at the time. Stephen Totilo quotes Kotick as saying, "We really didn't even think, 'Hey we should go to Boston, and meet these Harmonix guys and see what they're up to.'" I don't think it's with the benefit of hindsight to point out how stupid that was.

On the other hand, nobody in the music-game business is exactly flush with cash at the moment. This week, the Boston Globe reported that Harmonix may have to pay back some of the $150 million bonus they received from Viacom in 2007. The sad part about all this is that it was so obvious what was happening as it happened. There's still a strong future for music games, but the market got oversaturated, and we won't lament the loss of these excess SKUs.

-Great essay at Ta-Nehisi Coates' Atlantic blog about the politics of Bioshock and BioShock 2. Looks like somebody named "A. Serwer" wrote the post, rather than TNC himself, which I say in order to give due credit. Some of the greatest praise you can give to the BioShock games is that a post like this doesn't seem like it's overreaching to find relevance in them. I don't even have anything to add to it.

-The upcoming Game Developer magazine has a port-mortem of my favorite game of 2009, Borderlands, and GameSetWatch has kindly excerpted some of it. It sounds like Borderlands had a tumultous development, even more so than most games, so it's all the more amazing that they ended up with such a great final product. You wonder what they'll be able to do with the sequel, having laid down such a solid foundation.

-Another great Hardcasual piece this week, "StarCraft II Beta Puts South Korea in Economic Freefall." How do you know it worked? I shared it in Google Reader and somebody said he thought it was a real headline for a minute.

-Steve Wiebe has reached the mountaintop once more, setting a new world record for Donkey Kong Jr. You may remember Wiebe as the good guy in the incredible documentary King of Kong. I know a lot of people have accused the movie of playing a little fast and loose with the facts in order to tell a more compelling story, but it's a terrific film all the same.

Friday, December 19, 2008

The Year in Review: Year-End Superlatives

Above: A winner is you, everyone.

Today through Christmas Eve, we'll be recapping the year that was. Today: year-end superlatives.

Today, we're handing out accolades to the games, systems, and people who made the year so interesting.

Welcome Trend: Downloadable Content for Consoles

Downloadable content is nothing new, but 2008 was the year it matured. If you wanted to play the most interesting and innovative games, you had to download them. The Wii finally branched out from Virtual Console re-hashes and offered original content like the charming LostWinds, the much-loved World of Goo, and Mega Man 9, which I couldn't in good conscience have played on any other system. Sony continued to quietly turn the PlayStation Network into a high-end boutique with games like PixelJunk Eden, Echochrome, and Wipeout HD. And, of course, Xbox Live Arcade was the videogame equivalent of the 1927 Yankees when they released Geometry Wars Retro Evolved 2, Braid, Bionic Commando, and Castle Crashers all in one month's time.

Noble Failure of the Year: Mirror's Edge

But we're not talking about this anymore.

PR Knucklehead of the Year: Bobby Kotick, Activision Blizzard

As quoted in MTV Multiplayer:
The games Activision Blizzard didn’t pick up, he said, “don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. … I think, generally, our strategy has been to focus… on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we’ll be working on them 10 years from now.”

Not that it's anything we didn't know already, but usually they're a bit more tactful than that. Get ready for more awful Guitar Hero games, everybody!

On the other hand, maybe we should be giving this guy points for honesty.

The Donut Hole Award: Fairway Solitaire

Ineligible for this year's top 10 list because it was a 2007 release, and left out of last year's because I didn't play it in time, Fairway Solitaire was nevertheless one of the most fun and addictive games to come down the pike in quite some time. You really need to try this one. I guarantee that the 60-minute demo will convince you to buy the full game.

Game Blog of the Year: Hit Self-Destruct

Put simply, nobody else I know of is doing what Duncan Fyfe is doing at Hit Self-Destruct. He's a superb writer, whose narrative approach to writing about games is insightful and often very funny. He can take a subject like the old practice of naming your save files and make it sound both wistful and hilarious, while still making a good point about the player's role as co-author of the gameplay experience.

Publisher of the Year: Microsoft Game Studios

I say this not because of its major console releases, although Gears 2 was very good and an awful lot of people seemed to love Fable 2. In a year when Xbox Live Arcade beat the doors down, Microsoft deserves a little love. They published Braid and Castle Crashers, both independent productions made with a lot of love by their creators. Surely these weren't massive expenditures, but it still shows their appreciation for a creative vision. (Bonus points: Microsoft even put up with Dennis Dyack, which is prize-worthy all on its own.)

Developer of the Year: Harmonix

Rock Band and its sequel are both spectacular right on the disc, but Harmonix is special because of its commitment to supporting their games after its retail release. The breadth and quality -- not to mention the value -- of Rock Band's ever-expanding DLC is staggering. This company treats its property, and its customers, with care and respect.

Console of the Year: Xbox 360

Hey, didn't the Xbox 360 win this last year? Yep, well, there was no clear alternative for 2008. The Wii phenomenon is well beyond the limits of my understanding at this point, but a same-old, same-old sequel and a fitness trainer are not what I'm looking for out of my game console. The PS3 did better for itself than in years past, but its biggest exclusive title was a massive disappointment. Even the 360's exclusives weren't quite as great as in years past, but it did have more of them, and better, too. It continues to be the system you've got to have if you self-identify as a serious gamer.

(Oh hey, remember when the most consistently innovative games were coming out for the Nintendo DS? What happened there?)

Monday: 2008 honorable mentions.