Showing posts with label Trials Evolution. Show all posts
Showing posts with label Trials Evolution. Show all posts

Monday, May 14, 2012

Flow and transcendence and wheelies

Above: A rider reaches the fourth stage of enlightenment, sick-ass jumps.

Back when Journey was the hotness, I was reading a lot of things about it that didn't match up with my experiences. People talked about the way it felt to play Journey in a tactile sense, how it "aspires to move players not through moral choices or exploration, but through the art of locomotion itself."

They talked about feeling a deep, unspoken bond with the other travelers they met on the way. "When One sat down in the shade of a giant pillar and crumbled into dust, I didn’t know what to do. No goodbye. Just oblivion. I looked at the spot where they had been for some time, dumbstruck and sorrow-stricken, waiting for them to come back. They didn’t."

Mostly, they called it transcendent. Unequivocally transcendental, in one case.

As you know, I was not on board with Journey. I've had a lot of conversations about it, and I better understand now what people responded to, but for myself I felt like I was mashing the thumbstick in one direction and feeling pressured to submit to the significance of the whole thing. Still felt like a lot of bullshit to me.

Something funny happened recently. I played a game that made me feel all the things people said they felt about Journey. I became one with the landscape. I pressed on, in the face of adversity, toward a clearly defined end point. I encountered people online who helped me along the way, but sometimes left me behind -- and who I sometimes left behind. And, ever so rarely, playing this game gave me a feeling of transcendence, as though I could see all of the invisible forces that tie together everything on this earth.

Yes, I'm talking about Trials Evolution, and just because this game also made me set a new landspeed record for F-bombs per minute doesn't mean all that other shit didn't happen too. Trials is a game about balance and momentum -- about centeredness. It is a game that requires you to remember where you've been and understand where you're going, but, above all, to be in the moment. If you lose your concentration after completing a tricky part, or too eagerly attack the next section, you will fail. But if you concentrate too hard, you'll tense up and never do anything right. At all times, you must be in perfect alignment, physically and mentally.

Whereas the landscapes of Journey felt like a pretty picture that I could admire as I lurched past, I've come to know every inch of ground in Trials, and how it might help or hinder me in my goals. It requires you to develop an intimate relationship with the terrain; the land is like a living being that will respond to your every touch, however rough or gentle. I can't pretend to have mastered it, but I do know that every minor grade, every steep ascent, and every yawning chasm asks something different of me. When I hit a flawless, unbroken sequence, catching a perfect arc across a gap and making a smooth landing on a downhill slope, I feel weightless.

(When I flip over backwards immediately upon accelerating off the starting line, I feel -- well, you know.)

The power of Trials' multiplayer component has surprised me more. I'm not talking about the four-player races, whose matchmaking that could charitably be described as "unreliable." Rather, the experience of starting a race for the first time and watching my friends' ghosts bob along the course ahead of me has been unexpectedly moving. When I'm unfamiliar with a track's layout, those grey dots provide inspiration and encouragement. I note how they ease off the throttle before a particular jump, or squeeze into a narrow pathway I might not have noticed myself. During those first few runs, when I'm bellyflopping all over the place, I appreciate how all of my friends' ghosts are waiting for me at the finish line. They won't leave until I get there.

With the few friends I have playing Trials (five of them, I think), I actually find it to be sad and lonely when I beat their scores, because their ghosts no longer appear on those runs. I'm racing by myself.

(Okay, not exactly by myself. I'm also eating Jason Killingsworth's dust when he immediately blasts off, never to be seen again until I limp over the finish line. Dude is unstoppable.)

That Trials bundles all of this stuff together in such an unpretentious package -- you are, after all, just kicking ass on a dirtbike -- only heightens the effect. This isn't a game that strains for relevance or prods you to feel a specific emotion. You regard it, as you would a mountain range or a waterfall, finding in it what meaning you will, even as it responds to you with complete disinterest. The whole experience feels almost miraculous. Hell, I'd call it unequivocally transcendental.

Friday, May 04, 2012

All the rage



My name is Mitch, and I have a problem. I rage at video games. For as long as I can remember, games have driven me to furious anger. I've broken controllers. I've screamed myself hoarse. I've hurt myself punching tables, chairs, walls. And I can't stop.

This may be news to people who know me, but haven't witnessed my fits firsthand. In the rest of my life, I'm mild-mannered and conflict-averse. I've never been in a fight. When spurred to anger at another person, I tend to walk away, cool off, and then come back with a level head. In other words, I act like an adult. Not with video games.

For people who have witnessed it, all I can say is that I'm surprised anybody is still willing to play with me. I have a solid core of friends who put up with my excitations. I don't know why. I wouldn't want to play with me. I blame them for everything that goes wrong, and have no sense of perspective when they make honest mistakes. They always seem to be in my way. They poach my kills. And they don't even care! They laugh and make jokes, and politely ignore the steady stream of howling profanity coming through the headset.

(My mistakes, of course, are the result of an unfair, rigged game, and not anything I might have done wrong.)

I'm afraid to share my Xbox Live username with other game writers because, if they have any respect for me on the basis of my work, I know they'd lose it after the fiftieth time I blurted "WHAT THE FUCK" about a minor setback -- or, honestly, after the first time. Online, I am neither racist, nor sexist, nor any other -ist, but my maturity level certainly is not any better than your average teenager's.

When I was younger, there were several occasions when I was almost kicked out of my friends' houses for flipping out about video games. My buddy Bob Dylan still tells the story of his dad pulling him aside at a LAN party and saying, "Your friend's got to cool it, or he's out of here." Is this embarrassing as hell, in the calm light of day? You bet it is. Did it matter to me one bit when I was raging at Quake 2? Of course not.

These days, I do most of my gaming in the solitary confines of my basement, but I'm still making everyone around me uncomfortable. My dog won't even come down to the basement with me anymore. All it takes from me is one stressed-out "Come on," and she slinks upstairs to the safety of her bed. My wife puts up with it only a little better. If I were her, I wouldn't be nearly as tolerant.

Every time, it follows the same pattern. When I begin a game, even a very difficult one, there's no problem. I have no idea what I'm doing, and no expectation that I should. Someone said that the enjoyment of a game is the process of learning, and when I start playing, that is often the case. Playing something like Trials, it's fun to mess around with the physics, and learn the basics of getting up hills and over obstacles. This period is rewarding, because I improve rapidly. The second run is always miles better than the first.

The trouble comes when I begin to expect competence from myself. There's a point at which I feel like I do understand how the game works, and am unable to execute at the level I desire. Again, in Trials, this usually comes after I've earned a silver medal and am going for the gold. To earn a gold medal in Trials requires a no-fault run, which means that a single mistake sinks you.

A typical scenario: I am relaxed and have a good run, earning a silver medal with a single fault and a great time. "No problem," I think, "I'll go back and nail that gold medal. Easy as pie." But it's not easy. I get hung up on a single obstacle, and fail it over and over again. When I do get past a difficult part, I lose focus and biff it on something that has never given me a problem. Hitting the back button to re-start the race becomes reflexive, and sometimes I hit it without even intending to. I feel my blood pressure rising and my heartbeat quickening, and a small part of my brain is starting to warn me that I need to stop. A dominant part of my brain tells the small part to shut the fuck up.

Before I know it, the occasional frustrated utterance has given way to unbroken streams of profanity, sometimes in sentence form but usually not. And frustrated shakes of the head have given way to stomping around the room looking for something to break. If I'm lucky, I don't find anything.

The worst part is I always know it's about to happen, and I can't seem to do anything about it. I can tell myself to take a breath and relax, to put it in perspective, but nothing helps. The rage is coming. It's like watching a tidal wave roll in.

I don't know why I'm telling you this. It's embarrassing. Maybe I'm a glutton for punishment, and I'm writing this for the same reason that I keep playing the games that turn me into the Incredible Hulk, minus the upper-body strength. Or maybe it's because I feel like I've been hiding a significant part of my game-playing identity for all these years. Could be that I want advice, or to know that other people have the same problem, but it doesn't really matter because I know I'll never change.

There are worse character flaws to have. I could be an addict, or a liar, or a thief. On the list of things that should disqualify you from participating in human civilization, "gets too mad at video games" is pretty low. But I hate it. I absolutely hate it.