Friday, July 17, 2009

Friday afternoon tidbits

Seeing a couple of movies this weekend: The Hurt Locker and Harry Potter. Which will be better? I can't even begin to guess.

-Kyle Orland imagines what life would be like if game characters used Twitter. Pretty funny, and an excellent opportunity to link to my own game-related Tweets.

-Also on Crispy Gamer, Scott Jones envisions a world in which great authors reviewed video games. The Hemingway excerpt almost made me choke.

-While I was on vacation, Clint Hocking responded to the Far Cry 2 perma-death phenomenon that's sweeping at least two blogs. He's a hell of a sharp guy, and argues forcefully once again that it's the elements of gameplay themselves that create meaning, and not a designer-imposed narrative.

-Ryan Stewart's review of Guitar Hero: Smash Hits is worth reading on its own, but he does himself one better with a visual summary. His Guitar Hero Venn diagram neatly categories each song according to whether it is fun, good, hard, or any combination of the three. And, yes, "Back in the Saddle" is terrible.

-This one's been making its way around the intertubes, but in case you messed it: Jeff Atwood explores the devolution of the ads for Civony and Evony, from the initial generic Lord of the Rings rip to -- well, see for yourself.

-The sports blog Deadspin took a page from their Gawker media compadres Kotaku and posted "If They Were Athletes: The Robots from Mega Man 2." Curt Schilling as Air Man is too perfect.

Let the weekend start... now!


Tim Mackie said...

As a former fan of the Minnesota Vikings, I find Tarvaris Jackson as Metal Man absolutely hilarious.

Michael Miller said...

Clint's point is so beautifully simple I almost missed it completely. It's not that you have to imagine permadeath to make FC2 a good game. It's the fact that the game system allows you to imagine permadeath that makes it a good game. I.e. the more options you give the player for a self-imposed narrative, the more the game will be like free-form 'play' rather than a narrative medium... Clever...