Showing posts with label Best of 2007. Show all posts
Showing posts with label Best of 2007. Show all posts

Tuesday, December 18, 2007

The Year in Review: Best Games of 2007

All this week, we'll be recapping the year that was. Today: the best games of 2007.

My picks for the best games of 2007 are up now at thephoenix.com. You'll have to click through to read the blurbs for each, but here's the list:

1. BioShock
2. Portal
3. Rock Band
4. The Darkness
5. Crackdown
6. God of War II
7. Ratchet and Clank Future: Tools of Destruction
8. Half-Life 2 Episode Two
9. Super Mario Galaxy
10. Zack and Wiki: Quest for Barbaros' Treasure

There are a few possible contenders that I missed and thus weren't up for consideration, including Legend of Zelda: The Phantom Hourglass, Assassin's Creed, Uncharted: Drake's Fortune, and Call of Duty 4. Even so, this is an unbelievably strong year-end list. I didn't even need to agree with the consensus on games like Halo 3 and Mass Effect to build it out.

Last year's was much tougher -- I ran out of gas after about number six. This year, I feel comfortable saying those are ten fantastic games that are well worth anybody's time.

Tomorrow: 2007 honorable mentions.

Monday, December 17, 2007

The Year in Review: Best of the Blog

All this week, we'll be recapping the year that was. First up: the best of Insult Swordfighting, 2007.

January: I discovered that Castlevania might just be the best video game series of all time, which permanently shook the foundations upon which my perceptions of reality are based.

March: In response to a Destructoid post called "Why Video Game Reviews Suck," I blamed scoring systems as the reason game reviews suck. Which may not necessarily be true -- it may simply be that people put too much weight on the score and not enough on the content of the review.

April: After spending a little time with the Xbox 360 version of Guitar Hero II, I proceeded to bitch about it. I later determined I had been wrong about everything, and it's just about the greatest thing in the world. (I didn't even realize there were USB ports on the front of the console, but, in my defense, the instruction manual didn't say anything about it.) You even get used to the jagged contour of the X-plorer pretty quickly.

May: While revisiting the awesome 2001 Duke Nukem Forever trailer, I also came across a mind-blowing 2007 trailer that was, for whatever reason, not given adequate press coverage.

June: Manhunt 2 is delayed after big box stores like Target and Wal Mart refuse to sell it. I decry this creeping fascism. Later, after I play the game, I find myself wishing the game were not just banned, but that all existing copies were paved over in the desert next to all those Atari 2600 E.T. cartridges.

August: Accusations of racism in Resident Evil 5 unleash a torrent of actual racism, not to mention sexism, on gaming blogs and message boards across the interweb. I cannot resist throwing a few haymakers. Also in August: a review of the terrific documentary King of Kong, and much about BioShock.

September: Completing Guitar Hero II on hard mode leads to a rumination on the balance between hardcore gameplay and shorter, more "casual" play sessions.

October: Continuing in that vein, thoughts on the episodic model hitting the sweet spot for those who want the hardcore experience but don't have hardcore free time. Also in October: They're playing Halo in church, and the birth of Gamestop.com user-submitted previews.

November: Having now found our theme, and spurred on by a N'Gai Croal post, we also start to question how the definition of value might differ from one person to the next, particularly for the "hardcasual" gamer. Also in November: GameTrailers.com is terrible, Mass Effect stinks, Rock Band is awesome, and Gerstmann gets the boot.

December: Recapping December probably isn't necessary, huh.

Later this week: the best and worst games of 2007, honorable mentions, and year-end superlatives.

Tuesday, December 11, 2007

Recommended reading

Several smarty-pants writers have convened over at Slate to have a highbrow discussion about the year in games. N'Gai Croal, Stephen Totilo, Chris Suellentrop, and Seth Schiesel are participating in the inaugural year-end "Gaming Club," and if you've been looking for some deeper criticism than where a game plots along the graphics-sound-control axes, it's the place to be. It also provides Totilo another venue in which to advocate for Desktop Tower Defense.

On the Totilo front, I have only recently begun to read the MTV Multiplayer blog, and I like it a lot. It's a group blog that follows the Kotaku/Joystiq/Destructoid formula, but -- how to put this -- is interesting to read. They're currently running a series about women in games that I highly recommend.

One of the dark secrets of the game playing community is the way the prototypical male player really does seem to jealously guard his hobby. It's not exactly a "no girls allowed" club, but any woman in the industry, from Jade Raymond back to Killcreek, is always judged as much by her looks as what she produces. Most men don't have to deal with this. When Jack Tretton says something idiotic about the PS3, the reaction may be rude and crude, but the criticism is aimed squarely at the content of his comments -- not his hair, fashion choices, or inherent frailty. (Cliff Bleszinski is the exception that hilariously proves the rule.)

As always, the solution isn't to preach or moralize, but to provide a dialogue just as MTV Multiplayer is doing. Good stuff.

Tuesday, December 04, 2007

Another Orange Box review

My review of The Orange Box has been posted on Paste's website. Not that I imagine anybody's still on the fence about this one, but you need to play it.

They've also posted their best of 2007 list, which I contributed to before I'd had a chance to play at least three worthy entries. As a result, I submitted a couple of ports that probably shouldn't have been eligible (Resident Evil 4 Wii Edition and Guitar Hero II, specifically), and padded the bottom of the list with the good-but-not-best-of-the-year-good Super Paper Mario. My final year-end list, which I think I'll be compiling soon, will look a bit different.