Showing posts with label Geometry Wars 2. Show all posts
Showing posts with label Geometry Wars 2. Show all posts

Wednesday, December 24, 2008

The Year in Review: The Best Games of 2008

Above: This is the one.
(Note to Harmonix: "This Is the One" would make excellent DLC.)


We're wrapping up our recap of the year that was. Today: the best games of 2008.

If you want to read the blurbs, you'll have to read the feature at thephoenix.com. But for discussion, here's my list of the top 10 of 2008:
  1. Rock Band 2
  2. Crisis Core: Final Fantasy VII
  3. Braid
  4. Far Cry 2
  5. Left 4 Dead
  6. Fallout 3
  7. No More Heroes
  8. Grand Theft Auto IV
  9. Geometry Wars Retro Evolved 2
  10. Yakuza 2

A couple things should go without saying. First, yes, I am aware these were my favorite games of the year and not objectively the best. Second, there were more than a few 2008 releases that I missed, although thanks to my cram session I think Fable 2 might be the only serious contender there. But who knows, maybe I would have loved something that got tepid reviews elsewhere, like The Force Unleashed.

I do feel that 2007 was a much better year for games overall. Not that it matters what the calendar says. You could reframe the debate and come out with a much different-looking list, as Iroquois Pliskin does in suggesting that video games completed the Tiger Slam from August 2007 through August 2008. What the heck -- we all enjoy these year-end lists, even if bitching about them is also fashionable. It's nice to take a minute and reflect on what we already have, before rushing headlong onto the next thing. Isn't that what the holidays are all about?

With that, I wish you all a merry Christmas and a happy New Year!

(Posting is likely to be light until January 5.)

Monday, August 18, 2008

PixelJunk Braiden Retro Evolved

Above: PixelJunk Eden really doesn't look too good in screenshots.

We may end up remembering 2008 as the year that downloadable console games finally took hold. They've been helped to this point by a lackluster slate of disc-based games -- the year's two highest-profile releases so far have met expectations, at best, and massively underperformed them, at worst.

No, this year, if you want to play great games, you have to download them. I've nothing left to say on the subject of Geometry Wars 2. In fact, this weekend I made the difficult decision to delete it from my system in order to save both my productivity and emotional wellbeing. They say if you love something, you should set it free.

But that freed me up to try a couple of other downloadable games I've been itching to play. First was the surprisingly robust PixelJunk Eden demo. I kept expecting it to cut me off. Instead, it kept sending me back into the first garden to collect more and more bright shiny objects. Others have expounded at length about this game's curious appeal, which was more than evident in the demo. Given my brief playtime, I don't want to say anything definitive. But it struck me just how unlike major releases this game seemed to be in terms of aesthetics and gameplay, and how stale most of the disc-based games I've played this year have seemed in comparison.

And then there's Braid. What can I say about Braid? Very little, in fact, because I don't want to scoop my own review. I can say this: It's not the best game I've played this year, but without question it's the most original -- dare I say the most important? I don't know. Takes some time to sort out a question like that. In this moment, though, Braid certainly feels important. And it feels alive in a way that Grand Theft Auto IV, Metal Gear Solid IV, and any other bigger, better, and more badass sequel has yet this year.

Friday, August 15, 2008

Geometry Wars 2 online leaderboards are live!

Above: Windforce Izumo unmasked?

Finally! This makes my armchair analysis of the Geometry Wars high scores much easier.

A week ago, I looked at the top scores in Pacifism to try to get an idea of how they were distributed. Today, using the current Pacifism high scores, I'm interested in how much they might have changed in a week. Surprisingly, they haven't changed much.

Number 1 a week ago was Xbox Live user Windforce Izumo.* Today, Windforce Izumo is still the best, although he's added 245,942,250 points to his score. He now sets the standard at 1,678,190,200.

Our number 2 guy, Leaping, has the same score he did before. But in the interim, he's dropped to 4th place.

The 5th-ranked player last week, Evil Mask, hasn't topped his best score yet either. The difference is that he's now 10th. And the guy who was 10th last week, Tyrak Stinger? Now he's 25th.

What's happening here? It's similar in principle to the inequity we saw with the total distribution of scores. There seems to be more churn in the rankings the closer you get to the middle, but your relative ranking matters less. Dropping from 5th to 10th seems like a catastrophic decline, particularly as Evil Mask is now staring up at Windforce Izumo from a distance of over 660 million points. On the other hand, jumping hundreds or even thousands of spots in the line may be a matter of a few thousand points.

For myself, last week I was ranked 15,236th. I blew away my high score, and as of this writing I'm ranked 2,591st, with a high score of 124,994,600. That's a big jump. But since I reached that personal high water mark, I've been steadily sliding back down the rankings. At first, my score was good for around 1,800th place. I've dropped over 700 spots without doing anything. There is this entire mushy middle ground on the leaderboards where success is even more relative than usual.

I wonder if anyone else is having the same problem I am: I've stopped improving. For the first week or so, every session brought higher and higher scores. At some point, I hit a wall. The game no longer seems as fun when I feel like I should be posting better results with the same frequency I was before. Which is a shame, but it's the nature of the beast. Somebody needs to provide a platform for Windforce Izumo to stand on.

*Last week, I referred to this user as "Windforce Azumo." I could have sworn that was what it said when I checked through Xbox Live, but at the time I was switching inputs on my monitor between the Xbox 360 and my PC in order to write the post. My apologies to him!

Wednesday, August 13, 2008

Geometry Wars Retro Evolved 2 review

You probably already have a pretty good fix on my opinion about this game, but why not click on over and read my full Geometry Wars 2 review? It's got metaphors and things.

Monday, August 11, 2008

Is he still prattling on about Geometry Wars?

Yes. Yes I am.

This is just a fantastic game. Although I scored it an 8.5 in my review, I'm starting to think that was too low. Sometimes the desire to seem like a hardass can overtake my better judgment. (Full review should be online in the next day or so.)

I wasn't prepared for the impact well-integrated leaderboards can have on a game like this. The first Geometry Wars Retro Evolved had them, sure, but you had to seek them out. And even then, having just one game mode reduced your chances of topping people. One of the great things about having six game modes is that you can have six different high score lists. When you hit a ceiling in one game, you can try something new.

The constantly shifting scores are tough to take. All the scores are constantly increasing, but it seems like the rankings never change very much. I had a breakthrough in Pacifism this weekend, scoring 100 million in one game. That was good for second on my friends list, behind a guy with 106 million. Shortly thereafter, I blew past him and notched 124 million -- and tops on my leaderboards.

I think I pissed him off.

The next day, I logged on to find that he'd scored about 185 million. My overall ranking had slid by a few hundred spots in that brief span, as well. It feels like I'm walking up the down escalator.

Yesterday was futile. I didn't come within spitting distance of 9 figures all day. For hours, I played and played and always that screen name and those 185 million points regarded my efforts dispassionately from the upper right-hand corner of the screen. I pondered deleting the first-place player from my friends list. Even I'm not that dishonorable.

I am, however, thinking of installing the Geometry Wars hardware mod that Tom Chick recommends.

Thursday, August 07, 2008

Let's look at those Geometry Wars 2 leaderboards

Above: Not a picture of a high score list, but what can you do?

A few people have rightly noted that not all of the Guitar Hero III scores I posted about on Tuesday can be easily and independently verified, so I thought it might be helpful to look at some Geometry Wars 2 scores and see if the pattern holds. Online leaderboards don't seem to be activated on the official website yet, so I'll just use the Xbox Live scoreboards as they appear as of this writing (that's Thursday night around 8:00 PM, Eastern time).*

We'll look at Pacifism mode, because that seems to be the one with the chance for the most ridiculously inflated scores. And indeed, the numbers bear that out.

First, on a personal note: right now, I'm the 15,236th ranked Pacifism player. Not so great, but it's good for 4th on my friends list! (Out of, uh, 7 people on my friends list who own this game.)

But the score list goes much further down than that. Exactly how much further, I'm not sure, but the lowest ranking person on my friends list is in the 55,000s, and the scroll bar icon next to my score is about one-fifth of the way from the top. This tells me I'm probably an above-average player, 80th percentile or so. My score of 18,690,325 is a good baseline to set as we look at the top of the list.

The top ranked player, Windforce Azumo, checks in with 1,432,247,950! He's 76 times better than I am at Pacifism.

Then comes the drop-off. The number 2 player, Leaping, has 1,275,127,850. That's a difference of 157,120,100 points -- or more than 8 times more than my total score. It's a decline of over 10%. And these, remember, are the two best Pacifism players in the world as of this moment.

The 5th best player, Evil Mask, has 1,010,568,025. Over 400,000,000 lower than the leader.

The 10th best, Tyrak Stinger, has 807,120,000. The decline over the first 10 spots is more than 600,000,000 points.

Compare this to what happens when you're further toward the middle of the bell curve. The player ten spots above me has 18,707,625 -- only 17,300 points more.

The player who is ten rungs lower on the ladder than I am has 18,659,725 points. That's only 30,600 points less. It's a .1% drop from my score -- practically none at all.

By contrast, the drop from the 1st ranked player to the 10th is more than 43%!

What does this all mean? For one thing, it means that even if those Guitar Hero scores weren't fully on the level, the patterns we detected in them were still legit. The best of the best haven't just pushed the outside of the envelope, they've blown right past it and lived to tell the tale.

The scary thing is that someone is going to top Windforce Azumo's ludicrous score. You can bet on it. After all, you don't have to score that highly consistently to set a record -- you just have to do it once. You just have to play the game of your life. Each person's personal ceiling is different, but I'm sure someone out there has the right stuff to blow past 1.5 billion, and probably even 2. I can't wait to see it happen.

*Hilariously, over the course of writing this post I signed out and back into Xbox Live. In that time, I dropped from 15,236 to 15,304. So the numbers aren't exact. But they're close. Anyway, this is supposed to be fun.

Tuesday, August 05, 2008

The best of the best

Above: You're the best around/Nothing's gonna ever keep you down

Got some good comments on yesterday's post about Geometry Wars 2 high scores, which led to some further thoughts on the subject.

One thing that amazes me about almost every high score list is the distribution of scores. I don't know if they tend to fall exactly along a bell curve, but it seems like it. The bulk of the point totals always seem to be within shouting distance of one another. The very best players, though, are operating on another level entirely.

Look at the leaderboards for Guitar Hero III: Legends of Rock on the Xbox 360.* Your top 5 scores on campaign mode, expert difficulty:

1. vipen -- 706,651,708
2. ecartman33 -- 637,281,856
3. Shattered121 -- 612,228,928
4. Lexomatico -- 595,959,234
5. Eldar5150 -- 557,842,830

The difference between the best Guitar Hero III player and the fifth-best Guitar Hero III player is nearly 150 million points! Another way to put it: the top player, vipen, is more than 20% better than the fifth, Eldar5150.

The scores keep dropping from there, but they flatten out quickly. Look at how much further down the list you have to go to mark each subsequent 150 million-point increment.

1. vipen -- 706,651,708
5. Eldar5150 -- 557,842,830
23. XISXISXIS -- 407,726,029
204. uberpwnzn00bs -- 257,721,386
3,314. Just Lucky -- 107,720,493

Now here's the really crazy thing. Judging by that short list above, you'd think that Just Lucky was no great shakes as a Guitar Hero player. He's barely 1/7 as good as the best player. If this were a head-to-head competition, it'd be a bigger blowout than Super Bowl XXIV.

This is a game that has sold millions of copies. The high score list for campaign mode, expert difficulty, on the Xbox 360 version of Guitar Hero III likely contains hundreds of thousands of names. Just Lucky is most likely in the top 1 or 2% of all players, without even factoring in the people who only play on lower difficulty settings, and don't qualify for the expert list. In all probability, Just Lucky rates even more highly than that. He's one of the best in the world. But he's not within striking distance of the number-one guy.

I bring this up because it's inspiring and discouraging at the same time. Let's be honest: Your odds of being the best at a videogame are about equal to your chances of winning a gold medal at the Olympics. Sure, someone has to do it, but six billion others won't. Only a handful can compete. Why should you even try?

Because it's astonishing, the heights to which we can aspire. People have been motivated throughout our history by the notion that certain feats, however unlikely, were still somehow possible. I see someone scoring over 700 million points in Guitar Hero and I think to myself -- wow, I didn't even know the mountain went up that high.

*Caveat lector: Those scores were all accurate via the Guitar Hero website at the time of this posting, but when I went into the game itself to see if I could get a sense of how long the score lists are, they seemed completely different. Some of the same names were on there, but it was difficult to corroborate the lists. But since I'd already written 99% of the post, well, here you go.

Monday, August 04, 2008

I couldn't score in high school, either

Above: Paging Matthew Gallant.

After my first session with Geometry Wars 2*, I was astonished to find that I'd taken over the top spots on all six leaderboards. Maybe, I thought, I had some preternatural ability at this game. At long last, I'd found the one thing I was put on this earth to do -- the one thing I could do so well, I could rightly call myself the baddest man alive.

I probably don't need to mention that, at the time, only two people on my friends list were actually playing GW2. And, no, I didn't really think I was some sort of top-down shooting savant. The lack of competition suited me just fine. When I mentioned, both on Twitter and on a message board, that I was perched comfortably atop my leaderboards, naturally I ignited some competitive fires and received several friend requests. In short order, I'd been put in my rightful place.

Now, one of the fun things about Geometry Wars 2 is that your score seems to increase exponentially as you pick up multipliers. Destroying any given enemy is worth more points the deeper you progress into a game. As more and more foes show up, the faster your score ratchets up. It takes about as long to go from 0 to 100,000 points as it does to get from there to 1,000,000.

Even so -- I cannot freaking believe these scores. People are insane.

My top score in Evolved mode, which is the classic style, is a shade over 9,000,000. As of my last session, the number-one player on my leaderboards had clocked a cool 33,000,000. That was on Friday. I expect to see 9 digits when I log on later tonight, now that people have had a whole weekend to grind me into pulp beneath their shoes.

I had still been pretty competitive in Pacifism mode, with over 14,000,000 points. According to commenters on a related MTV Multiplayer post, at least one videogame Chuck Yeager has already broken 1,000,000,000 points. If your eyes glaze over at the sight of so many zeroes, as mine do, that's a billion.

Here's the surprising thing: this is killing me. I really enjoyed occupying the top spot of a randomly selected subset of geometric warriors. It was easy enough to ignore the little numbers indicating my place in the entire Geometry Wars hierarchy, as long as the large-print friends list looked so tasty. Now? My fallibility has been confirmed.

I have long insisted that high scores and head-to-head gameplay don't interest me. I'm a tourist. I play games to participate in a narrative, to travel through new worlds and partake in innovative interactive experiences. High scores are a relic of a bygone era.

I'll just admit it now: I say those things because I'm not very good at video games. Or, at least, the gulf in ability between me and the best players is so vast as to be untraversable. Usually, I like to think I'm at peace with this. It shouldn't affect my enjoyment of a game. The strange thing is that in this case, it's making it more fun. Geometry Wars 2 would probably be a blast on its own, to some degree, but the emphasis on competing high scores is what makes it impossible to put down, even for a hopeless case like me. I don't expect I'll get the top spots back any time soon -- okay, or ever -- but I'll be damned if I don't claw my way up at least a little bit.

Or I could delete everyone off my friends list, buy a big foam finger, and parade around shouting "I'm number 1!" But what use is it if no one can see?

*Can we clear this up? Is it Geometry Wars 2 Retro Evolved, or is it Geometry Wars Retro Evolved 2? Or can we just call it Geometry Wars 2 and leave it at that?