The blogs go awfully quiet during the Game Developers Conference, although Twitter has been hopping. Sounds like a great time, and I'm sorry I missed it. I'll just have to look forward to PAX. Only two weeks to go!
-I'm a few hours into Final Fantasy XIII, and still trying to get a feel for it. When I've heard it compared to Final Fantasy X, and it's intended as an insult, I've thought, "Sign me up!" That said it is almost stifling in its linearity so far, which I didn't think about FFX. Even so, I think Jeremy Parish is right on the money when he wonders why it's such a bad thing that FFXIII abandons some long-held RPG tenets. "There are no towns" not seem to me to be an incisive criticism.
-Another great post from Sparky Clarkson this week, this time about the notion of "camp" in games, vis a vis recent titles like Deadly Premonition and Heavy Rain. I've wondered before whether games can succeed as camp, and like the commenter on the post, my feeling is it's hard because the gameplay still needs to be decent for you to appreciate the campier aspects of the story. I thought No More Heroes succeeded as camp, while its sequel didn't, and it was mostly for those reasons.
I also can't believe people have me honestly considering buying Deadly Premonition. It looks truly terrible. But everyone loves it!
-Neat article in the Boston Globe this week about the Singapore-MIT GAMBIT Lab, whose members are doing some interesting and forward-thinking work, though apparently they're doing it for the Nintendo 64.
-The Huffington Post put together a slideshow of "the most controversial video games ever," which is not terribly illuminating but does show that today's controversial games are a little bit further along than those in the past. The difference between Postal and MW2's "No Russian" scene is the latter was at least trying to say something. Also, the article makes it seem like Six Days in Fallujah has been released.
-Yep, you need to watch this video: