Wednesday, November 19, 2008
I haven't devoted much space to discussing LittleBigPlanet here in the blog, and if you click over to read my LBP review in the Phoenix, you'll probably see why. I couldn't muster much excitement for the level editor, which is the game's main appeal. User levels can be impressive, but most often even the neat-looking ones still don't seem like that much fun to play. Even messing around with Sackboy's facial expressions and arm movements seemed hilarious at first, and then -- so what? "So what" sums up my whole reaction, in fact.
Again: dead inside.
I will say that I've been troubled by reports of the zealous moderation of user-created levels. I can understand Sony's position regarding copyrighted material, but at the same time, what the hell did they think would happen when they gave people the tools? And when the level editor is the one and only reason for people to keep playing this past last week, making people afraid to put time and effort into their works is foolish. I mean, when the Azure Palace went offline briefly, people must have been considering a boycott. That was absurd.